Rick Posted February 27, 2010 Share Posted February 27, 2010 Thought I'd make a thread here displaying my progress on Warlords. Here is an Aoe (Area of Effect) ability that I'm working on. Big thanks go Gandi for helping with a shader for this. The Protector class will smash his fist on the ground and the effect that you see will happen. It's not 100% complete but the idea/functionality is done. Just need to work on the visual side more on it. Quote Link to comment Share on other sites More sharing options...
macklebee Posted February 27, 2010 Share Posted February 27, 2010 nice shader gandi! interesting game, looking forward to see the next steps. question: you have posted many times that you are not a fan of point-and-click style games, but it appears this game is a point-and-click? are you going to remove that feature and implement WASD movement? Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
Rick Posted February 27, 2010 Author Share Posted February 27, 2010 Since the game is turn based and moving is an ability that costs energy and is part of the strategy in using energy wisely each turn, the movement will stay point and click. You are right though, in a real-time game where you control just 1 character, I am not a fan of WASD. However, when you have control of multiple characters, almost like an RTS, I think it's the easiest way to handle movement. Next on my ability lists is the assassin Stealth! I have the basic structure already in place but the Stealth ability will apply the Stealth buff, and I need to get the entire buff system in place. I'm about 80% finished with that. When the Assassin goes into stealth mode, it increases it's movement energy cost, but enemies cannot see them or click on them (by pure luck). The only way Stealth is broken is if an AoE ability hits the Assassin or the Assassin does an attack. The Stealth visual will be drawing the character at 50% transparency for your teams Assassin, and 100% for your opponents. Quote Link to comment Share on other sites More sharing options...
macklebee Posted February 27, 2010 Share Posted February 27, 2010 You are right though, in a real-time game where you control just 1 character, I am not a fan of WASD. i assume you meant point-and-click Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
Rick Posted February 27, 2010 Author Share Posted February 27, 2010 lol yeah my bad. Had the kid on my lap and was just trying to type fast before she hit some keys. Quote Link to comment Share on other sites More sharing options...
Kazar Posted February 27, 2010 Share Posted February 27, 2010 Heh. Icons from World of Warcraft. Looks great though better than anything I could do right now. Quote Core i5-750 - GTX 460 1GB - 12GB DDR3 - Win 7 x64 Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.