MarkusR Posted October 22, 2015 Share Posted October 22, 2015 Hello, i have a problem with the physic shape i current beta. box shape is saved , polymesh not. see video at youtube the house you can find in workshop content Worn Cottages Quote PC : Win 10 Pro 64 Bit , 4x cores ~2 GHz , 8 GB RAM , AMD R7 265 2D : Photoline , Zooner Photo Studio 13 , Art Rage Studio 3.5.4 , Ashampoo Snap 7 , ... 3D : Shade 15 Basic , Carrara 8.5 & DAZ Studio 4.8 , Cheetah 3D 6.3.2 , Via Cad 8 Music : Samplitude Music Studio , Music Creator 7 IDE : Leadwerks Engine 3.x , Unity 5.x , (Unreal 4.8.x) , AGK v2.x , Construct 2 , (Clickteam Fusion 2.5) , ShiVa 1.9 , Game Maker Studio , MS Visual Studio .Net , Android Studio , Monkey , ... Link to comment Share on other sites More sharing options...
MarkusR Posted October 23, 2015 Author Share Posted October 23, 2015 its also in non beta. as experiment, i try fold a already folded mesh. the phy shape is then saved and appear after open in the modell view editor but then the object get invisible in 3d scene^^ screenshot https://drive.google.com/file/d/0B942ivL2fTGcOG4xSFlESTQ0ZFU/view?usp=sharing Quote PC : Win 10 Pro 64 Bit , 4x cores ~2 GHz , 8 GB RAM , AMD R7 265 2D : Photoline , Zooner Photo Studio 13 , Art Rage Studio 3.5.4 , Ashampoo Snap 7 , ... 3D : Shade 15 Basic , Carrara 8.5 & DAZ Studio 4.8 , Cheetah 3D 6.3.2 , Via Cad 8 Music : Samplitude Music Studio , Music Creator 7 IDE : Leadwerks Engine 3.x , Unity 5.x , (Unreal 4.8.x) , AGK v2.x , Construct 2 , (Clickteam Fusion 2.5) , ShiVa 1.9 , Game Maker Studio , MS Visual Studio .Net , Android Studio , Monkey , ... Link to comment Share on other sites More sharing options...
MarkusR Posted February 10, 2016 Author Share Posted February 10, 2016 ? Quote PC : Win 10 Pro 64 Bit , 4x cores ~2 GHz , 8 GB RAM , AMD R7 265 2D : Photoline , Zooner Photo Studio 13 , Art Rage Studio 3.5.4 , Ashampoo Snap 7 , ... 3D : Shade 15 Basic , Carrara 8.5 & DAZ Studio 4.8 , Cheetah 3D 6.3.2 , Via Cad 8 Music : Samplitude Music Studio , Music Creator 7 IDE : Leadwerks Engine 3.x , Unity 5.x , (Unreal 4.8.x) , AGK v2.x , Construct 2 , (Clickteam Fusion 2.5) , ShiVa 1.9 , Game Maker Studio , MS Visual Studio .Net , Android Studio , Monkey , ... Link to comment Share on other sites More sharing options...
Josh Posted February 10, 2016 Share Posted February 10, 2016 Can you please provide the model in question? Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
macklebee Posted February 11, 2016 Share Posted February 11, 2016 Its in the Worn Cottage worskhop download located here: http://steamcommunity.com/sharedfiles/filedetails/?id=429595109 Attaching a model that shows the issue: small cottage.mdl But any of the cottage models show the same problem with not saving the polymesh. It looks like the models have at least one open face - making it not a closed mesh. If I had to guess, I would assume this was making the polymesh fail to work properly? Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
Josh Posted February 11, 2016 Share Posted February 11, 2016 Very strange. The saved shape doesn't seem to contain all faces. 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
martyj Posted February 11, 2016 Share Posted February 11, 2016 Out of curiosity, how does one specify a custom physics file? Quote Link to comment Share on other sites More sharing options...
Josh Posted February 11, 2016 Share Posted February 11, 2016 The engine will just load whatever phy file has the same name as the model, but you can also pack custom collision into the model itself with named limbs. See the models tutorial for more info. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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