SleepingHollow Posted October 25, 2015 Share Posted October 25, 2015 Just had a question with whether it is possible to make a dynamic scope for a weapon using the Camera Entity. I have the camera mounted in front of the scope of the weapon in the prefab and set the Render target on the scopes .tex. Inside the editor it seems to be working but in game the scope is just black. I have no idea if this was at all possible just gave it a shot. Any ideas would be awesome! Quote Link to comment Share on other sites More sharing options...
shadmar Posted October 25, 2015 Share Posted October 25, 2015 It sounds like you are doing it correctly. Quote HP Omen - 16GB - i7 - Nvidia GTX 1060 6GB Link to comment Share on other sites More sharing options...
Slastraf Posted October 25, 2015 Share Posted October 25, 2015 you could also just set the Field of view from your fpsplayer camera, and draw a scope image on the screen while scoping. make the FOV to 20 degrees, it has a zooming effect. http://www.leadwerks.com/werkspace/page/api-reference/_/camera/camerasetfov-r208 Quote Link to comment Share on other sites More sharing options...
SleepingHollow Posted October 26, 2015 Author Share Posted October 26, 2015 you could also just set the Field of view from your fpsplayer camera, and draw a scope image on the screen while scoping. make the FOV to 20 degrees, it has a zooming effect. http://www.leadwerks.com/werkspace/page/api-reference/_/camera/camerasetfov-r208 Yeah I could, but personally I love the look and feel of a dynamic scope Quote Link to comment Share on other sites More sharing options...
Josh Posted October 26, 2015 Share Posted October 26, 2015 It's definitely possible. I am not sure if the relationship will work in the prefab though...could you upload your prefab and model? Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
SleepingHollow Posted October 27, 2015 Author Share Posted October 27, 2015 Here's the model, script and prefab FlareRifle.zip Quote Link to comment Share on other sites More sharing options...
Josh Posted October 28, 2015 Share Posted October 28, 2015 Okay, I think I found the cause of this. The camera was not setting the render target when it was copied from the loaded prefab. You can get around this temporarily by setting the render target in the script, but it will be fixed in the next update. 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
SleepingHollow Posted October 28, 2015 Author Share Posted October 28, 2015 Was it the update that went out today? Quote Link to comment Share on other sites More sharing options...
Josh Posted October 28, 2015 Share Posted October 28, 2015 No, that only updated the editor. This will take more time since I am in the middle of something right now. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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