Einlander Posted October 25, 2015 Share Posted October 25, 2015 When you create a material in the editor, changing the scale does not update the material editor or anything in editor that uses the material. Windows, Beta version Quote Link to comment Share on other sites More sharing options...
Roland Posted January 3, 2016 Share Posted January 3, 2016 I can cofirm this happening Quote Roland Strålberg Website: https://rstralberg.com Link to comment Share on other sites More sharing options...
Josh Posted January 7, 2016 Share Posted January 7, 2016 The mapping scale is a factor used when CSG brushes are UV mapped. It will not affect the appearance of the material in the material editor or on models. It's always been this way. It would be good for affected brushes to be remapped, though. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Roland Posted January 12, 2016 Share Posted January 12, 2016 So the answer is? Will not be fixed as it always been that way or... Quote Roland Strålberg Website: https://rstralberg.com Link to comment Share on other sites More sharing options...
Einlander Posted January 12, 2016 Author Share Posted January 12, 2016 I kind of need it to update when you change the values. My game uses it. All the materials that use csg's are scaled at 2.5 and I cant create a material and have to save and open the project to view it properly. 1 Quote Link to comment Share on other sites More sharing options...
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