cassius Posted February 27, 2010 Share Posted February 27, 2010 I have cleared up most problems I had with collisions but one remains; I have a interior only level. In one room I have a crate and two oildrums. If I push the player gently against the crate it slides along nicely but if I hit a oildrum first and THEN push the crate It flies around in a crazy manner. Its as though hitting the oildrum first builds up energy. Has anyone else had this problem? The player bodymass is 12, The crate and oildrum mass is 6. The following line may be relevant UpdateController(player, camrotation.Y, move * 5.0, strafe * 5.0, jump, 500, 8) Thanks. Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
Canardia Posted February 27, 2010 Share Posted February 27, 2010 You might have an old physics file of the oildrum. Make sure you have the physics file from LE 2.3/2.31. I think playermass should be also 60. Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
Marleys Ghost Posted February 27, 2010 Share Posted February 27, 2010 Just for tests sake .. try simply: UpdateController(player, camrotation.Y, move * 5.0, strafe * 5.0, jump, 500) See if it makes a difference one way or the other. Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
AggrorJorn Posted February 28, 2010 Share Posted February 28, 2010 You are facing the same problems I have. Never found the solution. http://leadwerks.com/werkspace/index.php?/topic/911-problems-with-a-door/page__p__8160__fromsearch__1entry8160 Quote Link to comment Share on other sites More sharing options...
cassius Posted February 28, 2010 Author Share Posted February 28, 2010 Thanks for replies. The oildrums are not the Leadwerks ones they are my own . I will try the suggestions. Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
cassius Posted February 28, 2010 Author Share Posted February 28, 2010 UpdateController(player, camrotation.Y, move * 5.0, strafe * 5.0, jump, 500) Changing the player mass to 60 and altering the code to that above has improved things so thanks again. Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
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