Michael Betke Posted February 27, 2010 Share Posted February 27, 2010 After working me deeper into LE I think I can say the graphical quality is outstanding but could be a little more flexible. I really experienced this in my Mountainside level I recently posted. So I think I can request the follwoing stuff without worries. Sliders: Most stuff can be only switched on and off (HDR, SSDO, GodRays, Bloom, etc..). It would really nice to have a slider that enables me to tune this settings. Like the saturation, contrast, brightness sliders. So If I'm aiming for an artistic touch I could use a bit more bloom or in other situations use more SSDO to emphasize geometry. GI: Well not really GI but we have this new and shiney SSDO which is fine. All I'm missing now is that it considers surrounding color like a color-bleedingto neightbur surfaces. I really think this would fresh up the feeling of a level and make it more alive. Crytek is pushing all this realtime-GI stuff to the max at the moment but for an engine like Leadwerks with it's Indy-Developer audience it would really be a nice addition. Disclaimer: This feature request is really meant for the future and other stuff like raising texture/vegetation layers, undo and scaling/collision is more important because they are basics in a modern game engine but maybe later this year it would be nice to get the mentioned some stuff. Quote Pure3d Visualizations Germany - digital essences AAA 3D Model Shop specialized on nature and environments Link to comment Share on other sites More sharing options...
Marleys Ghost Posted February 27, 2010 Share Posted February 27, 2010 A Bloom slider would certainly be a welcome addition ... currently none or "standing on the face of the sun" settings let it down. Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
Canardia Posted February 27, 2010 Share Posted February 27, 2010 I think the biggest improvement would be to have a simple way to eliminate shadow acne. It's a real problem for programmer's arts where I have simple 3DWS scenes with square constructs. It's not a problem of LE itself, but a general problem of shadowmapping. Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
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