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Visual Features


Michael Betke
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After working me deeper into LE I think I can say the graphical quality is outstanding but could be a little more flexible. I really experienced this in my Mountainside level I recently posted.

So I think I can request the follwoing stuff without worries.

 

Sliders:

Most stuff can be only switched on and off (HDR, SSDO, GodRays, Bloom, etc..).

It would really nice to have a slider that enables me to tune this settings. Like the saturation, contrast, brightness sliders.

So If I'm aiming for an artistic touch I could use a bit more bloom or in other situations use more SSDO to emphasize geometry.

 

 

GI:

Well not really GI but we have this new and shiney SSDO which is fine.

All I'm missing now is that it considers surrounding color like a color-bleedingto neightbur surfaces.

I really think this would fresh up the feeling of a level and make it more alive.

Crytek is pushing all this realtime-GI stuff to the max at the moment but for an engine like Leadwerks with it's Indy-Developer audience it would really be a nice addition.

 

Disclaimer:

This feature request is really meant for the future and other stuff like raising texture/vegetation layers, undo and scaling/collision is more important because they are basics in a modern game engine but maybe later this year it would be nice to get the mentioned some stuff. :)

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A Bloom slider would certainly be a welcome addition ... currently none or "standing on the face of the sun" settings let it down.

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I think the biggest improvement would be to have a simple way to eliminate shadow acne. It's a real problem for programmer's arts where I have simple 3DWS scenes with square constructs. It's not a problem of LE itself, but a general problem of shadowmapping.

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