Michael Betke Posted February 27, 2010 Share Posted February 27, 2010 Is it possible (out of the box) to have a normalmap on my particle texture? And second question: Are soft-particles supported? I would like to do the normalmapped stuff to use on a waterfall. And Softparticles on some floating clouds near the ground. Any tutorial on this? I see softparticle.frag and could.frag. Maybe they are the right ones. Quote Pure3d Visualizations Germany - digital essences AAA 3D Model Shop specialized on nature and environments Link to comment Share on other sites More sharing options...
Masterxilo Posted February 28, 2010 Share Posted February 28, 2010 Particles are not affected by lights. Soft-particles are supported. Look at the cloud or smoke material to see how it's done. Quote Hurricane-Eye Entertainment - Site, blog. Link to comment Share on other sites More sharing options...
Michael Betke Posted February 28, 2010 Author Share Posted February 28, 2010 Thanks. I will. Quote Pure3d Visualizations Germany - digital essences AAA 3D Model Shop specialized on nature and environments Link to comment Share on other sites More sharing options...
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