cassius Posted November 5, 2015 Share Posted November 5, 2015 When I run my game I see a white line on the distant horizon of the terrain.It looks like the textures don't quite cover all the map. Looks ok in editor. Is there anything I can do in code or editor to fix this? Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
shadmar Posted November 5, 2015 Share Posted November 5, 2015 camera->SetRange() is deafult 0.01,1000, just increase it so it's extends beyond you terrain. Quote HP Omen - 16GB - i7 - Nvidia GTX 1060 6GB Link to comment Share on other sites More sharing options...
cassius Posted November 5, 2015 Author Share Posted November 5, 2015 Yep. That fixed it. Thanks. Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
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