drarem Posted November 18, 2015 Share Posted November 18, 2015 I want to use addforce to an object, but want to keep it 2d. For example, if i have an egg-shape and want to move it around by adding forces, if it hits part of the terrain or a box, it rotates out of control and/or moves into the 3rd dimension, thereby making it where you can see the entire level either more or less. This destroys the 2d immersion. Or even in 3D, the controlled object spins out of control if it hits a cube or other part of scene. if i try using setposition, i'm thinking the physics wont work on it. Thanks. Quote Link to comment Share on other sites More sharing options...
Josh Posted November 18, 2015 Share Posted November 18, 2015 http://www.leadwerks.com/werkspace/page/api-reference/_/entity/entityphysicssetposition-r190 http://www.leadwerks.com/werkspace/page/api-reference/_/entity/entityphysicssetrotation-r189 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
drarem Posted November 18, 2015 Author Share Posted November 18, 2015 thanks Quote Link to comment Share on other sites More sharing options...
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