Core Posted November 19, 2015 Share Posted November 19, 2015 Hi! This is my first post to this forum and at very first I must say I really like Leadwerks. I have very little programming knowledge, but have made some scripting and 2d game making with Game Studio. Leadwerks feels very familiar, it is like Game Studio in 3d, combined with similar designing interface I used ages ago for Quake 1 levels. Just awesome. Though, I have few questions. I learned very early that grouping objects, brushes etc. is not possible yet. That leads to a problem. I made simple peace of corridor for testing and was planning to make few more peaces, like straight, curve, room, T- section etc. And then use those prebuilt corridorpeaces for full level. Using scene folders to duplicate and group items was more tedious than I thought and abandoned the idea, maybe I was doing something wrong... I'm using mainly primitives at this point plus some materials and assets from scifi dlc (which is quite nice for the prize). Shot of the corridor. I can relatively easy duplicate this to make it longer for example, but is there a way to rotate all objects at once, so I wouldn't have to build another identical corridor, but just 90 degree angle? I would need some tips for proper workflow while designing levels, handling lots of objects effectively etc. maybe if someone could point general tutorial for level designing, video maybe... I'm really a noob with this kind of stuff, any help is appreciated! I know this is a broad subject... Quote Link to comment Share on other sites More sharing options...
Rick Posted November 19, 2015 Share Posted November 19, 2015 I'm not following here. In the scene tab you can make folders/filters and group things however you want. Quote Link to comment Share on other sites More sharing options...
Core Posted November 19, 2015 Author Share Posted November 19, 2015 Using pivots did the trick! Quote Link to comment Share on other sites More sharing options...
Rick Posted November 19, 2015 Share Posted November 19, 2015 Using pivots comes at a cost. You are now making a parent/child relationship. You are affecting functionality to get organization. Am I missing something with you not wanting to use folders/filters in the scene tab for organization? That's why it exists. Quote Link to comment Share on other sites More sharing options...
Core Posted November 19, 2015 Author Share Posted November 19, 2015 I think you are not missing anything but I am I must be missing something crucial but I honestly tried that, I created folder/filter for my corridor. Then when I duplicated content of that corridor, I selected duplicates and created another folder/filter for corridor 2 and moved duplicates there. So now I had two folders, two corridors. But I couln't rotate my corridor as awhole! And Every time I needed to select one of the corridors (every object, primitive it includes), I needed to select invidual elements. But pivots, Now I can just click pivot and whole corridor is selected. I can rotate it. But what you mean by cost? Why is it bad to have these objects as a child, if I want to handle whole corridor as one object? Quote Link to comment Share on other sites More sharing options...
Rick Posted November 19, 2015 Share Posted November 19, 2015 Yes, OK I see now. We are using the word "grouping" in 2 different senses here. There is grouping for project organization and then there is grouping for parent/child relationship. Those are 2 different things in LE. 1 Quote Link to comment Share on other sites More sharing options...
Josh Posted November 20, 2015 Share Posted November 20, 2015 Nice design there. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Core Posted November 21, 2015 Author Share Posted November 21, 2015 Nice design there. Thanks! Quote Link to comment Share on other sites More sharing options...
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