Epsylon Posted November 24, 2015 Share Posted November 24, 2015 When i load the textures and specialy the normal maps its not aperance like a normal map but like a simple flat blue texture and not aplying hte needet efect! Can somebody tell me what is a problem and how can i fix it? PS:The preloadet normal map i.e: from the sample FPS game from the box its perfectly fine looks and like it must be..but my own created normal maps with GIMP dosent... Quote native language: Greek. foreign language:Russian,English OS type:from 2009 is Linux Based ONLY! Link to comment Share on other sites More sharing options...
cassius Posted November 25, 2015 Share Posted November 25, 2015 You can fix it in the texture editor. Click on normal map. Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
Epsylon Posted November 26, 2015 Author Share Posted November 26, 2015 You can fix it in the texture editor. Click on normal map. Ill dit it allready pal) but with no results...it still the same( By the way...maybe its a problem that my normal maps and textures are in a PNG formats? For the first time i thinking that this was a problem of my OS..but when ill try this on the Win7 on a second maschine...it was the same result..( Quote native language: Greek. foreign language:Russian,English OS type:from 2009 is Linux Based ONLY! Link to comment Share on other sites More sharing options...
Epsylon Posted November 26, 2015 Author Share Posted November 26, 2015 My faults guys)))) ill just dosent look at the shaders editor tab on material editor)) Quest problem SOLVED!)) Quote native language: Greek. foreign language:Russian,English OS type:from 2009 is Linux Based ONLY! Link to comment Share on other sites More sharing options...
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