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Oh No, I Broke Josh's Waterplane!


Guest Red Ocktober
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Guest Red Ocktober

cool... glad all is working now...

 

my explanation wouldn't have really helped anything much... :)

 

 

 

it's just a flat tesselated (is that the right word) mesh... 320 by 320... 0 height...

 

same one as used in blitz3d projects and blitzmax projects...

 

i imported the original .x file into UlitmateUnwrap3D and exported it as .gmf...

 

--Mike

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You should be able to make one in UU3D create a flat horizontal plane making sure you have decent enough width and height segments, triangulate the faces and note the vert number or add to the function to count the verts to an int.

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That looks a lot nicer than I thought it would from the technique you describe.

 

You might want to get rid of the reflection entirely, and just use a cubemap lookup. I don't think ocean water is all that reflective, and it actually can detract from the realism.

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Guest Red Ocktober

josh said:

I don't think ocean water is all that reflective, and it actually can detract from the realism.

i agree... right now it looks a lil bit like jello...

 

also... is it possible we can have some water foam put back in the mix... like it was in 2.23...

 

 

--Mike

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