cassius Posted November 27, 2009 Share Posted November 27, 2009 What is the purpose of the info node object and the camera node object? Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
macklebee Posted November 27, 2009 Share Posted November 27, 2009 i havent used them yet to know exactly how they are used but if you load the "tunnels.sbx" file in the editor, then open up the script editor and run the "flythrough.lua" you will see what it appears to do... looks like a rail for the camera/controller? Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
Richard Simpson Posted November 27, 2009 Share Posted November 27, 2009 Yeah it looks like it. I tried to make my own though with no luck Quote Intel core 2 quad 6600 | Nvidia Geforce GTX460 1GB | 2GB DDR2 Ram | Windows 7. Google Sketchup | Photoshop | Blender | UU3D | Leadwerks Engine 2.4 Link to comment Share on other sites More sharing options...
Flexman Posted November 27, 2009 Share Posted November 27, 2009 It needs all nodes after the first to have the target property set to the next node. I'm not clear how you do that in the editor. In the SBX file, you'll notice every object has an ID# and the camera nodes specify the target as a property thusly "target0=<id>" Any clues how to do this in LEditor? Quote 6600 2.4G / GTX 460 280.26 / 4GB Windows 7 Author: GROME Terrain Modeling for Unity, UDK, Ogre3D from PackT Tricubic Studios Ltd. ~ Combat Helo Link to comment Share on other sites More sharing options...
Josh Posted November 27, 2009 Share Posted November 27, 2009 Click on one object, drag the mouse, and release on another to create a link. 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Pixel Perfect Posted November 27, 2009 Share Posted November 27, 2009 Doesn't come any easier than that ... nice Quote Intel Core i5 2.66 GHz, Asus P7P55D, 8Gb DDR3 RAM, GTX460 1Gb DDR5, Windows 7 (x64), LE Editor, GMax, 3DWS, UU3D Pro, Texture Maker Pro, Shader Map Pro. Development language: C/C++ Link to comment Share on other sites More sharing options...
Richard Simpson Posted November 27, 2009 Share Posted November 27, 2009 Oooh I see, thanks. Quote Intel core 2 quad 6600 | Nvidia Geforce GTX460 1GB | 2GB DDR2 Ram | Windows 7. Google Sketchup | Photoshop | Blender | UU3D | Leadwerks Engine 2.4 Link to comment Share on other sites More sharing options...
T0X1N Posted November 27, 2009 Share Posted November 27, 2009 Oh I see now, I made a topic about the camera and AI nodes a couple of days ago, but no one responded. Thanks for the info Josh! Quote Website | Twitter | Facebook | Steam Play Our Latest Game: Relic Rogue Link to comment Share on other sites More sharing options...
Flexman Posted November 28, 2009 Share Posted November 28, 2009 I was vexed by this as my camera node didn't have any icon or model I could select to drag onto another one. Once you unselect a node it's invisible. I made one (file attached) that works, it's not high-art. info_camera_node_icon.zip 1 Quote 6600 2.4G / GTX 460 280.26 / 4GB Windows 7 Author: GROME Terrain Modeling for Unity, UDK, Ogre3D from PackT Tricubic Studios Ltd. ~ Combat Helo Link to comment Share on other sites More sharing options...
T0X1N Posted November 28, 2009 Share Posted November 28, 2009 Thanks for uploading a camera node icon, Flexman. I too did make one, but it was a very quick graphic that I found on google images. This one is much better than the one I had. Quote Website | Twitter | Facebook | Steam Play Our Latest Game: Relic Rogue Link to comment Share on other sites More sharing options...
T0X1N Posted November 29, 2009 Share Posted November 29, 2009 Since there is no icon for the AI node also, I went ahead and made one for it just like Flexman did for the camera node. This will make it easier to select an AI node and build a path for future AI uses. ai_node_icon.zip Quote Website | Twitter | Facebook | Steam Play Our Latest Game: Relic Rogue Link to comment Share on other sites More sharing options...
AggrorJorn Posted November 30, 2009 Share Posted November 30, 2009 thx for the icons. really helpfull Quote Link to comment Share on other sites More sharing options...
Andr3wHur5t Posted December 1, 2009 Share Posted December 1, 2009 I am confused what dose the ai node do Quote Tools: AC3D | 3D Canvas(pro) | Texture Maker(pro) | Genetica(basic) | 3D World Studio | Fragmotion |Leadwerks 2 | XNA 4 | Visual Studio 2010 Professional | XCode 5.x |UU3D Pro Programing & Scripting Languages: C |C++ | C# | Obj-C | LUA | Javascript | PHP | Ruby Link to comment Share on other sites More sharing options...
T0X1N Posted December 3, 2009 Share Posted December 3, 2009 AI nodes are there to make paths for entities. Right now, you will have to make a script telling an entity to follow an AI node path just like the flythrough script where a camera follows a rail that is consisted of camera nodes that the user makes in the editor. This will be used to make AI for enemies, characters, and anything that needs paths to follow. Quote Website | Twitter | Facebook | Steam Play Our Latest Game: Relic Rogue Link to comment Share on other sites More sharing options...
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