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cassius
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i havent used them yet to know exactly how they are used but if you load the "tunnels.sbx" file in the editor, then open up the script editor and run the "flythrough.lua" you will see what it appears to do... looks like a rail for the camera/controller?

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It needs all nodes after the first to have the target property set to the next node. I'm not clear how you do that in the editor.

 

In the SBX file, you'll notice every object has an ID# and the camera nodes specify the target as a property thusly "target0=<id>"

 

 

Any clues how to do this in LEditor?

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I was vexed by this as my camera node didn't have any icon or model I could select to drag onto another one. Once you unselect a node it's invisible.

 

I made one (file attached) that works, it's not high-art.

info_camera_node_icon.zip

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6600 2.4G / GTX 460 280.26 / 4GB Windows 7

Author: GROME Terrain Modeling for Unity, UDK, Ogre3D from PackT

Tricubic Studios Ltd. ~ Combat Helo

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I am confused what dose the ai node do

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AI nodes are there to make paths for entities.  Right now, you will have to make a script telling an entity to follow an AI node path just like the flythrough script where a camera follows a rail that is consisted of camera nodes that the user makes in the editor.  This will be used to make AI for enemies, characters, and anything that needs paths to follow.

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