Lunarovich Posted November 28, 2015 Share Posted November 28, 2015 Hello! I'm trying to apply a material to a sprite, but the texture does not look the same on the material and by itself. Here is a difference: As you can see, the material somehow ignores/destroys the blurry aspect of the texture and gives it straight edges. I'm using the Editor/sprite.shader. Is there a way to keep the blur of the texture when the latter is applied to a material. Thank you! P.S. Here are material settings: Quote Link to comment Share on other sites More sharing options...
shadmar Posted November 29, 2015 Share Posted November 29, 2015 Your texture fades/blurs using alpha. You should then blend alpha not light. If you want to blend light the laser should be on a black background instead of alpha. 2 Quote HP Omen - 16GB - i7 - Nvidia GTX 1060 6GB Link to comment Share on other sites More sharing options...
Lunarovich Posted November 29, 2015 Author Share Posted November 29, 2015 Thanks! Works perfectly. For a recap, one should use the diffuse model shader - I was using the editor's sprite shader -, and put a texture image on a black background to use the "light" blend mode. Quote Link to comment Share on other sites More sharing options...
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