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MoveEntity overloaded


VeTaL
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I need to place one entity(pivot) at another entity's position. I found

http://leadwerks.com/wiki/index.php?title=Entities#PositionEntity

 

But there is only one C-function

C: void PositionEntity( TEntity entity, TVec3 &position, int global )

 

Isn't it a good idea to add to C-format some overloaded functions like in C++ format (it would be nice to PositionEntity(pivot,player))?

Working on LeaFAQ :)

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