VeTaL Posted March 2, 2010 Share Posted March 2, 2010 I need to place one entity(pivot) at another entity's position. I found http://leadwerks.com/wiki/index.php?title=Entities#PositionEntity But there is only one C-function C: void PositionEntity( TEntity entity, TVec3 &position, int global ) Isn't it a good idea to add to C-format some overloaded functions like in C++ format (it would be nice to PositionEntity(pivot,player))? Quote Working on LeaFAQ Link to comment Share on other sites More sharing options...
Rick Posted March 2, 2010 Share Posted March 2, 2010 LE is more based on C than C++. I normally just do PositionEntity(pivot, EntityPosition(player)); Quote Link to comment Share on other sites More sharing options...
Canardia Posted March 2, 2010 Share Posted March 2, 2010 LEO is more based on C++ than C. I normally just do pivot.SetPosition( player.GetPosition() ); Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
VeTaL Posted March 2, 2010 Author Share Posted March 2, 2010 Thanks Quote Working on LeaFAQ Link to comment Share on other sites More sharing options...
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