tjheldna Posted November 30, 2015 Share Posted November 30, 2015 If I make a change to a model which is in the vegetation layer, from either externally or the model editor (like resize) the changes wont take effect until I reload the level. 1 Quote Link to comment Share on other sites More sharing options...
Josh Posted December 1, 2015 Share Posted December 1, 2015 This is confirmed, but somewhat low-priority. The system collapses a model into an optimized version and I need to make the update routine check path names, re-render new billboards, etc. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Olby Posted December 2, 2015 Share Posted December 2, 2015 It might be low-priority but it breaks the smooth asset pipeline we had before. It's no longer "save in the editor and see instant changes in LE" behaviour. Quote Intel Core i7 Quad 2.3 Ghz, 8GB RAM, GeForce GT 630M 2GB, Windows 10 (x64) Link to comment Share on other sites More sharing options...
tjheldna Posted December 2, 2015 Author Share Posted December 2, 2015 The problem is very visible to me using Modo. If I export with a scale of 0.01 (m to cm as Modo is in meters) LE for some reason does not recognize the scaling on export so I need to resize in the in the model editor and reload the map every time I do an import to the vegetation system. I know it's getting a bit OT but the exports from Modo with the scaling work in other engines but not LE. 2 Quote Link to comment Share on other sites More sharing options...
Roland Posted December 2, 2015 Share Posted December 2, 2015 I know it's getting a bit OT but the exports from Modo with the scaling work in other engines but not LE. Yep. Same here. Works with Hmmm and Errhmm but not with LE Quote Roland Strålberg Website: https://rstralberg.com Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.