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Thread.sleep for lua


theonlysnowflake
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I assume you have an entity script attached to this piston entity? If so then you can handle the states of the piston inside the UpdateWorld() function. By this I mean you can determine if you have to wait and if so you do some timer logic to wait.

 

if state == "waiting" then
  if Time:GetCurrent() >= self.lastTime + self.interval then
     state = "fall_back"
  end
end

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