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(Solved) Health Bar "Aggror Script" for Leadwerks 4.0


Defranco
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Hey,

 

I've been trying to adapt as much scripts as possible to work with the 4.0 version, and I've come across some issues with the Health Bar script,

 

The color function doesn't work. The bars stay black.

 

Script.offset = Vec2(0,0) --Vec2 "Offset"
Script.size = Vec2(160, 25) --Vec2 "Size"
Script.backgroundColor = Vec4() --color "Background color"
Script.healthbarColor = Vec4() --color "HealthBar color"
Script.overlayPath = "" -- path "Overlay" "Tex file (*tex):tex"
Script.overlay = nil
Script.player = nil
Script.backgroundColorFractioned = nil
Script.healthbarColorFractioned = nil

function Script:Start()
self.player = self.entity:GetParent()
if self.overlayPath ~= "" then
self.overlay = Texture:Load(self.overlayPath)
end


--background
local c = self.backgroundColor
self.backgroundColorFractioned = Vec4(c.x/255, c.y/255, c.z/255, c.w/255)

c = self.healthbarColor
self.healthbarColorFractioned = Vec4(c.x/255, c.y/255, c.z/255, c.w/255)
end


function Script:PostRender(context)
-- Background
context:SetColor(self.backgroundColorFractioned)
context:DrawRect(self.offset.x, context:GetHeight() - self.offset.y, self.size.x, self.size.y)

-- Healthbar
context:SetColor(self.healthbarColorFractioned)
local healthFactor = self.player.script.health / self.player.script.maxHealth
context:DrawRect(self.offset.x,context:GetHeight() - self.offset.y, self.size.x * healthFactor, self.size.y)


--Draw overlay
if self.overlay ~= nil then
context:SetBlendMode(Blend.Alpha)
context:SetColor(1,1,1,1)
context:DrawImage(self.overlay, 0, context:GetHeight() - self.overlay:GetHeight())
context:SetBlendMode(Blend.Solid)
end
end

 

ROQc23x.png

 

Htll9SY.jpg

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Hi Erika,

 

Leadwerks changed the API quite a while ago for the color settings. Colors no longer have to be divided by 255 in order for them to be processed correctly by Leadwerks.

 

so this:

self.backgroundColorFractioned = Vec4(c.x/255, c.y/255, c.z/255, c.w/255)

 

becomes:

self.backgroundColorFractioned = Vec4(c.x, c.y, c.z, c.w)

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