Defranco Posted December 29, 2015 Share Posted December 29, 2015 Hey all, I've build Navmesh, and have several different models setup (including crawler) with different AI scripts, (including 1 from the FPS default). In all scenarios, the AI triggers are sort of working (as the debug print/call screen says its looking for player, player in range, etc etc) However, all models are running in the same spot without actually moving. Navmesh seems to be looking fine. I've tried setting physics to Polymesh & Polyhydron - in 1 case the model topples over and falls down... I have everything enabled, collision type to Character - and mass i've tried everything from 5, 20, 50, 100, etc Will get screen shots, and code samples in a sec... Quote Link to comment Share on other sites More sharing options...
macklebee Posted December 29, 2015 Share Posted December 29, 2015 http://www.leadwerks.com/werkspace/topic/12283-custom-monster-ai/#entry88981 Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
Defranco Posted December 29, 2015 Author Share Posted December 29, 2015 I've already had a look at that Macklebee, doesn't seem to be the issue, Edit - turns out the scripts were referencing to automationmanager.lua and that in turn was referencing app.lua which does not exist in 4.0. took that out and everything runs fine. Quote Link to comment Share on other sites More sharing options...
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