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NavMesh on MDL (props/scene) with Physics as Poly Mesh Leadwerks 4.0


Defranco
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Hey,

 

I'm wondering if its possible to have the NavMesh generate on imported MDL's set as prop or scene in the editor and set as Poly Mesh physics?

 

A year ago I used to always have to create invisible texture blocks over the MDL surface for the NavMesh to work on it, is this still the case for 4.0 - I was reading up yesterday that the editor should be able to handle NavMesh on MDL's if the physics is set right.

 

I wasn't able to get it working. - I tried both "Nav Obstacle" checked and unchecked.

 

Any insights?

 

Thanks,

Erika

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