Defranco Posted December 30, 2015 Share Posted December 30, 2015 Hey, I'm wondering if its possible to have the NavMesh generate on imported MDL's set as prop or scene in the editor and set as Poly Mesh physics? A year ago I used to always have to create invisible texture blocks over the MDL surface for the NavMesh to work on it, is this still the case for 4.0 - I was reading up yesterday that the editor should be able to handle NavMesh on MDL's if the physics is set right. I wasn't able to get it working. - I tried both "Nav Obstacle" checked and unchecked. Any insights? Thanks, Erika Quote Link to comment Share on other sites More sharing options...
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