tjheldna Posted January 1, 2016 Share Posted January 1, 2016 I just did an upgrade of my desktop as it's been about 4 years now and the hardware was getting dated and wanted to play the new SW Battlefront with no issues. So I decided to do an upgrade Here is what I got... OS = Windows 10 RAM = Corsair Vengence 16GB DDR4 2400 RAM HDD - Samsung Sata SSD 500 GB Video - Asus STRIX GTX950 2GB Processor - Intel Core i5-6600 3.3GHz 6MB MB -Gigabyte H170-HD3 Now this computer is flying with all my 3D, 2D programs and games. I am very happy with it, however It has practically made very little difference with the performance in LE. I'm talking an increase in the range of 10 fps across all my projects big and small. When running in debug mode its still so choppy it's hardly use able so there is zero improvement there. The jump in specs compared to my last build are miles apart, I'm very disappointed with this result. Quote Link to comment Share on other sites More sharing options...
Josh Posted January 1, 2016 Share Posted January 1, 2016 What was your previous computer's specs? Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
tjheldna Posted January 1, 2016 Author Share Posted January 1, 2016 RAM - DDR3 1600 Corsair 16GB MB - Gigabyte GA-P67A-UD3R-B3 Video - Gigabyte GTX570 1GB PCIe Processor - Intel i5-2400 CPU 3.1 HDD - WD 1TB Black FAEX 64mb SATA Quote Link to comment Share on other sites More sharing options...
Einlander Posted January 1, 2016 Share Posted January 1, 2016 I get the same kind of performance. Around 10 to 20 fps on populated levels. I usually attribute it to extra debug processes running. Quote Link to comment Share on other sites More sharing options...
wayneg Posted January 1, 2016 Share Posted January 1, 2016 When I see something this it makes me think, and understand where the bottlenecks occur and why. This may require different design approaches, and let's face it, in the end it's all about performance. Quote Link to comment Share on other sites More sharing options...
Josh Posted January 1, 2016 Share Posted January 1, 2016 Well, your CPU only went from 3.1 to 3.3 ghz, so I wouldn't expect a huge jump on anything CPU-related. The Visual Studio debugger will always slow down the program substantially when enabled. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
shadmar Posted January 2, 2016 Share Posted January 2, 2016 Gtx 950 card... I hope it was cheap. :-) That's hardly an upgrade from 570.. 20% better maybe. Nvidia putting a 9 series to a 50 card should be a crime for false advertising. 1 Quote HP Omen - 16GB - i7 - Nvidia GTX 1060 6GB Link to comment Share on other sites More sharing options...
Josh Posted January 2, 2016 Share Posted January 2, 2016 The number of stream processors is almost 2x. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
macklebee Posted January 2, 2016 Share Posted January 2, 2016 The number of stream processors is almost 2x. True but it has only 75% the number of stream processors compared to my 3 year old GTX590. I have always used the rule of thumb that anything greater than or equal to 6 for the second number is meant for gaming. And going by this article, a GTX950 would be the bottom end of the 900 series gaming cards. Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
reepblue Posted January 2, 2016 Share Posted January 2, 2016 I've got a GTX 750Ti last year for my 5 year old PC, and I can do everything I need to do. Quote Cyclone - Ultra Game System - Component Preprocessor - Tex2TGA - Darkness Awaits Template (Leadwerks) If you like my work, consider supporting me on Patreon! Link to comment Share on other sites More sharing options...
tjheldna Posted January 4, 2016 Author Share Posted January 4, 2016 Thanks for the feedback all. I wasn't expecting the ground to move with this build. It came down to a few things, I was getting constant shut downs when playing games and could only play (for example) Fall Of Cybertron for about 20min bang overheat. I had to get the max gear I could from a budget defined by my upper household management so there is nothing mind blowing here. During the life cycle of my gear I'll probably end up replacing the video card anyway so I'm not too worried about that just now. I think the biggest thing that's made the difference is the SSD I cant believe how quick things load now. I've done a bit of testing and here is what I've come up with. Every project I have ever started has used large terrain and that has been the biggest fps hog from what I can work out. Here are some tests I did: for a 256x256 =160 fps for a 512x512=110 fps for a 1024x1024 =100 fps for a 2048x2048 = 94 fps for a 4096x4096 = 50fps so there is a range of approx 110 fps between the sizes and adding things like vegetation and paint layers have little to no impact. If I didn't use terrain I would be very happy with the fps. The amount of fps the terrain eats seems a lot but is it reasonable? I don't know? 1 Quote Link to comment Share on other sites More sharing options...
Josh Posted January 4, 2016 Share Posted January 4, 2016 That does seem excessive... Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
shadmar Posted January 4, 2016 Share Posted January 4, 2016 Interesting... here are my result on the same test Only fpsplayer,1xDL and terrain 1080p fullscreen: TSize ~ FPS ------------------- 256 ~ 456 512 ~ 440 1024 ~ 425 2048 ~ 400 4096 ~ 190 --- chopped in half Quote HP Omen - 16GB - i7 - Nvidia GTX 1060 6GB Link to comment Share on other sites More sharing options...
tjheldna Posted January 11, 2016 Author Share Posted January 11, 2016 Should I do a bug report abou the terrain fps, so it dosent get lost here? Quote Link to comment Share on other sites More sharing options...
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