RygtY Posted January 2, 2016 Share Posted January 2, 2016 I have a good idea so far as to how one can implement a system of status effects. But in the special case of status effects that do healing over time or damage over time, I am somewhat stumped. Probably because the buff it isn't just modifying character stats, but actually performing the action of hurt or healing a character, which is something I can more easily understand if it was a player or NPC firing off such an event. If you can help me in anyway, please try to give me an answer in a language independent manner. Quote Link to comment Share on other sites More sharing options...
Defranco Posted January 2, 2016 Share Posted January 2, 2016 I'm just learning this part too. I'm looking into timer function to create over-time heal or damage effects. If you have the FpsPlayer.lua - have a look at the movement function which uses the timer function to play a sound for footsteps. In theory, this same method could be used to work it into a buff or debuff. Thats where I'd start! Any specifics however for it i'm not sure yet. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.