T0X1N Posted January 8, 2016 Share Posted January 8, 2016 This is a continuation of the "Carved CSG causes incorrect navmesh generation" thread since it was locked: http://www.leadwerks.com/werkspace/topic/13848-carved-csg-causes-incorrect-navmesh-generation/ I am using the latest Beta build with the CSG Carve fix. After using the Hollow command on a CSG brush, the colliders are incorrectly positioned outside of the brush. This issue affects NavMesh. Below is a screenshot displaying the issue: However, when you save the map and reload it, the issue correct itself and positions the colliders correctly as shown in the screenshot below: Website | Twitter | Facebook | Steam Play Our Latest Game: Relic Rogue Link to comment Share on other sites More sharing options...
Josh Posted January 8, 2016 Share Posted January 8, 2016 thanks fixed on beta branch. 1 My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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