Andr3wHur5t Posted March 4, 2010 Share Posted March 4, 2010 I exported to .x and some entites that shown below loss polygones:anybody have idas how i can fix this? Quote Tools: AC3D | 3D Canvas(pro) | Texture Maker(pro) | Genetica(basic) | 3D World Studio | Fragmotion |Leadwerks 2 | XNA 4 | Visual Studio 2010 Professional | XCode 5.x |UU3D Pro Programing & Scripting Languages: C |C++ | C# | Obj-C | LUA | Javascript | PHP | Ruby Link to comment Share on other sites More sharing options...
Andr3wHur5t Posted March 4, 2010 Author Share Posted March 4, 2010 Quote Tools: AC3D | 3D Canvas(pro) | Texture Maker(pro) | Genetica(basic) | 3D World Studio | Fragmotion |Leadwerks 2 | XNA 4 | Visual Studio 2010 Professional | XCode 5.x |UU3D Pro Programing & Scripting Languages: C |C++ | C# | Obj-C | LUA | Javascript | PHP | Ruby Link to comment Share on other sites More sharing options...
macklebee Posted March 4, 2010 Share Posted March 4, 2010 Are you trying to use these for LE? If so, you should just save them as .3dw and then convert to gmf using the 3dw2gmf converter located in the SDK's Tools folder. If you are using them for something else, perhaps if you could post your .3dw file and the .x file for review a solution may present itself... 1 Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
Andr3wHur5t Posted March 5, 2010 Author Share Posted March 5, 2010 Yes, but i do not know were to find the .3dw to .gmf converter Quote Tools: AC3D | 3D Canvas(pro) | Texture Maker(pro) | Genetica(basic) | 3D World Studio | Fragmotion |Leadwerks 2 | XNA 4 | Visual Studio 2010 Professional | XCode 5.x |UU3D Pro Programing & Scripting Languages: C |C++ | C# | Obj-C | LUA | Javascript | PHP | Ruby Link to comment Share on other sites More sharing options...
macklebee Posted March 5, 2010 Share Posted March 5, 2010 it is in the SDK's Tools folder 1 Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
Andr3wHur5t Posted March 5, 2010 Author Share Posted March 5, 2010 I see the conveter but how am I suposed to use it? Quote Tools: AC3D | 3D Canvas(pro) | Texture Maker(pro) | Genetica(basic) | 3D World Studio | Fragmotion |Leadwerks 2 | XNA 4 | Visual Studio 2010 Professional | XCode 5.x |UU3D Pro Programing & Scripting Languages: C |C++ | C# | Obj-C | LUA | Javascript | PHP | Ruby Link to comment Share on other sites More sharing options...
Pixel Perfect Posted March 5, 2010 Share Posted March 5, 2010 This is a quote from the wiki: The converters (...2gmf.exe) found in the "<LE install folder>\Tools\" directory are used by dragging the file that should be converted onto them. The converted file will have the same file name with the new extension. 1 Quote Intel Core i5 2.66 GHz, Asus P7P55D, 8Gb DDR3 RAM, GTX460 1Gb DDR5, Windows 7 (x64), LE Editor, GMax, 3DWS, UU3D Pro, Texture Maker Pro, Shader Map Pro. Development language: C/C++ Link to comment Share on other sites More sharing options...
Andr3wHur5t Posted March 5, 2010 Author Share Posted March 5, 2010 Ok thanks. Quote Tools: AC3D | 3D Canvas(pro) | Texture Maker(pro) | Genetica(basic) | 3D World Studio | Fragmotion |Leadwerks 2 | XNA 4 | Visual Studio 2010 Professional | XCode 5.x |UU3D Pro Programing & Scripting Languages: C |C++ | C# | Obj-C | LUA | Javascript | PHP | Ruby Link to comment Share on other sites More sharing options...
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