burgelkat Posted January 10, 2016 Share Posted January 10, 2016 Hello everybody, after I struggled through me to publish the first steps now ( Just make friends visible does not yet work ) , I would like a little report on what happens next . I am an absolute beginner in the game create and write the scripts ( Lua ) . I watch many tutorials (thanks at this point to AggrorJorn ). Please have therefore little indulgence , if not all the same exciting and smoothly functioning Many used objects / assets will be replaced by me over time . It needs a little time to create these . Also in Blender i am a beginner. But it works better and better . Ok ... enough written My project is called " Project Mortifer " and will play in 3 acts . Act 1 takes place in a military camp . Before you'll released into the weekend still have several tasks to be fulfilled . ....(currently it is still certainly a bit boring because not all scripts work the way I want it) Act 2 plays then the campsite in the countryside . Nearby is a small fishing village / little town and farther away a military outpost . Here goes something not quite as it should ... Act 3 plays then in a bunker complex... I hope I hold it all through ( Programming is only a hobby .. ) So here .. some screenshots from the game. Constructive criticism is welcome . Just like help or ideas to make some changes Updates will be edited Greetings Burgelkat (Wolfgang) 6 Quote Link to comment Share on other sites More sharing options...
cassius Posted January 10, 2016 Share Posted January 10, 2016 It did not run after loading on my machine. Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
Admin Posted January 11, 2016 Share Posted January 11, 2016 Worked fine when I ran it. Maybe post the output from the log? Quote Link to comment Share on other sites More sharing options...
Angelwolf Posted January 11, 2016 Share Posted January 11, 2016 Screenshots look very promising! Quote My Games: Nightmare Prism:::WolfTale:::Dungeon Creeper:::Despair of Ordinary Men:::Piano Simulator 2016:::House (W.I.P) Link to comment Share on other sites More sharing options...
cassius Posted January 11, 2016 Share Posted January 11, 2016 I click on start button and wait. After a few seconds I hear background noise and the game goes off as though I had pressed ESC.No crash, no frozen screen. Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
burgelkat Posted January 11, 2016 Author Share Posted January 11, 2016 Hi. Update Akt1 0.4 is uploaded. I tested it by my self. It works. Loading Time is a little long. But it works Quote Link to comment Share on other sites More sharing options...
cassius Posted January 11, 2016 Share Posted January 11, 2016 Runs ok now. Very nice work. Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
AggrorJorn Posted January 12, 2016 Share Posted January 12, 2016 It's coming along nicely. Good job. Quote Link to comment Share on other sites More sharing options...
josk Posted January 13, 2016 Share Posted January 13, 2016 Good start, I like some of the stuff you have added like the marines exercising. Also the wall repair is good, though once I had repaird the wall Sgt Cone kept on saying it wasn't repaired. As you walk round the permiter it might be good to give a bit of story to say whats happening. Keep up the good work. Quote Elite Cobra Squad Link to comment Share on other sites More sharing options...
burgelkat Posted January 13, 2016 Author Share Posted January 13, 2016 Hello, Thanks for the feedback !! @ Josk .. My idea is also during the tour " Meanwhile... " scenes to build in. Let's see how I get on... Quote Link to comment Share on other sites More sharing options...
burgelkat Posted January 18, 2016 Author Share Posted January 18, 2016 Update Akt1 V0.5 I got an error message after publishing. But it Looks that the upload is ok. I downloaded it by my self and its function. Loading time is a bit long . Please be patient . While the Meanwhilescene, the guard will walk along. You have to run after him (He patrol along the wall). I will fix it that the Guard stops while the Scene Playing. I hope it function if updated by you Quote Link to comment Share on other sites More sharing options...
burgelkat Posted March 25, 2016 Author Share Posted March 25, 2016 Update Akt1_V0.8 WASD - Move E - Use Space - Jump Right Mouse - Weapon Zoom i - Inventory It is not finished by far . Akt1_V0.8 - Use the Scoreboard for the first instruction - After you get the certificate, you can use the car or you can play around at the shooting-range - the inventory has no realy a function. I will use it with a quest where you collect the item for the camping day (tent, flashlight, weapon, first aid...) Known issues - The Guard wont stop if the meanwhile scene is playing. You have to run after the scenes are played - Text-Labels are not all good sized. - The Pistol from the fps Weapon-Pak is not good placed if you zoom in - you shoot if you are in the inventory and click on a item Next Steps: If i have time.. fine tuning in Akt1 .. and begin akt2 Some objects are from the workshop . Thank you at this point to everyone who created this . Feedback is welcome!! I hope you have a little fun greetings 2 Quote Link to comment Share on other sites More sharing options...
burgelkat Posted May 14, 2016 Author Share Posted May 14, 2016 Hallo, after i crashed Mortifer by my self, i have startet from scratch. But over all it was not so bad. I have a littel performance winning with this. And i learnd a little more in writing scripts. So the scripts increasingly not just copy paste made but also with a little more understanding were created (sorry for my english) Mortifer V0.2 Akt1_V1.0 WASD - Move E - Use Space - Jump It is not finished by far . Akt1_V1.0 - Use the Scoreboard for the first instruction - After you get the certificate, you can use the car or you can play around at the shooting-range Known issues - The Guard wont stop if the meanwhile scene is playing. You have to run after the scenes are played (I dont know (not yet) how i can pause the waypoint script so the guard wont stop for the scenes) -My idea is the weapon to hide and only show at the shooting range, but at this time i have no idea to start with that in the player script. Next Steps: Work on Akt2 And testing a little with Akt3 Some objects are from the workshop . Thank you at this point to everyone who created this . Feedback is welcome!! I hope you have a little fun (Screenshot 1 = Akt 2 ) (Screenshot 2 = Akt3 Bunker-Entry) Quote Link to comment Share on other sites More sharing options...
Roland Posted May 16, 2016 Share Posted May 16, 2016 Looking really great I must say Quote Roland Strålberg Website: https://rstralberg.com Link to comment Share on other sites More sharing options...
burgelkat Posted May 19, 2016 Author Share Posted May 19, 2016 Mortifer V0.2 Akt1_V1.0 WASD - Move E - Use Space - Jump It is not finished by far . Akt1_V1.0 - Use the Scoreboard for the first instruction - After you get the certificate, you can use the car or you can play around at the shooting-range Akt2_V0.1 For enter Akt 2 use the blue car. (i enabeld it at start so you don´t play akt 1 through) At the camping place: follow the instructions. for changing the sky use first the fishing rod for changing the sky to night then use the ground of the tend follow the small road then you came to the fishing town. Quote Link to comment Share on other sites More sharing options...
burgelkat Posted June 9, 2016 Author Share Posted June 9, 2016 Mortifer V0.2 Akt1_V1.0 WASD - Move E - Use Space - Jump It is not finished by far . Akt1_V1.0 - After you get all Quest-Items, you can use the black car for end Akt1 or the blue car for Akt2 (still under construction) Akt2_V0.2 For enter Akt 2 use the blue car. (i enabeld it at start so you don´t play akt 1 through) for changing the sky to night then use the ground of the tend (its enabled after using the fishing rod) follow the small road then you came to the fishing town. 3 Quote Link to comment Share on other sites More sharing options...
burgelkat Posted July 16, 2016 Author Share Posted July 16, 2016 I tried to work a little on the perfomance . I think it has become a little better . Moreover, worked on Akt2 on. The stay in the fishing village is close to completion . Then it's on to the military complex . Feel free to give me konstruktive feedback . I would be happy about that. Greetings Burgelkat Quote Link to comment Share on other sites More sharing options...
burgelkat Posted October 1, 2016 Author Share Posted October 1, 2016 My first Waterfall and here a small video https://www.dropbox.com/s/toc3ur3lc9h0siv/Mortifer%202016-10-01%2014-35-22-87.avi?dl=0 4 Quote Link to comment Share on other sites More sharing options...
macklebee Posted October 1, 2016 Share Posted October 1, 2016 Looks pretty good! Maybe add some water splash/spray emitters on the edges of the waterfall to add to the effect? 1 Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
Roland Posted October 1, 2016 Share Posted October 1, 2016 Most impressing *thumbs up* Quote Roland Strålberg Website: https://rstralberg.com Link to comment Share on other sites More sharing options...
burgelkat Posted October 2, 2016 Author Share Posted October 2, 2016 Ok, how I did this. 1. I made a sprite sheet 6x6 Images ( if you have 36 different images they simulate the flow) there are two good programs search for texturepacker, or spritesheetpacker pay attention that the sprites have all the same position in the spritesheet. Only then it function 2. Use the plane from Fire pit (thanks to shadmar at this point) and the sprite-sheet shader in the material. change the images numbers in the shader. I see no fps losses. so you can use a lots of it to make a really nice looking scene. Look how the water flows. i like this scene. like in the real nature i can looking into a fire or waterfall for hours https://www.dropbox.com/s/umi4dm9fj87san1/Mortifer%202016-10-02%2014-50-47-42.avi?dl=0 https://www.dropbox.com/s/9d3a4tld93ojnoi/Mortifer%202016-10-02%2014-31-22-78.avi?dl=0 only one question i have: What is if i have a sprite sheet with 6x4. is there a chance to change the script that this sprite sheet can run ? (Edit: solved, thanks to macklebee) this is my end looking: 2 Quote Link to comment Share on other sites More sharing options...
burgelkat Posted October 19, 2016 Author Share Posted October 19, 2016 My new helicopter flight path in a test map . It will be an event in the Project Mortifer. The Flightpath is now smooth https://www.dropbox.com/s/zgxm9az2uk3cr9u/TestScripts%202016-10-18%2022-19-05-61.avi?dl=0 2 Quote Link to comment Share on other sites More sharing options...
AggrorJorn Posted October 26, 2016 Share Posted October 26, 2016 Looks nice. Quote Link to comment Share on other sites More sharing options...
burgelkat Posted November 3, 2016 Author Share Posted November 3, 2016 Well, it's done. Act 2 is almost finished. Act 2 can be played to the end (check the game launcher). I am glad that many of my ideas have been able to implement. When I look at the timeline in which I work in Leadwerks, this shows with 1629 hours. It must surely be removed a few hours, which I have spent in the idle. If I look at the flowgraph, then I have to work even more structured in Act 3. The same is true for the scene tree. But I'm glad to be finished with Act 2 so far. And again I learned a lot while I created Act 2. There are certainly many more interesting creations. But it is my own and I am a little proud of myself to have come so far. Even if I complain a lot about myself, if I do not understand something again in LUA I hope you have fun with Act 2. Thank you to all who have tried me a little to help. There is still much to improve in Act 1 and 2. But that must wait until I have finished so far times all 3 files playable. Also a more beautiful UI is planned. When I look at so many other creations, I am almost envious I hope the upload has worked. I can test it first when the download is finished. The standalone version works quite well. The FPS number is ok on my R9 290. I get frames between 30 and 70. I would also appreciate a feedback. greetings wolfgang Edit: thats a short video about my thunder (sprites are very usefull) https://www.dropbox.com/s/j77vddtgfr4sy2m/Mortifer%202016-11-01%2015-32-04-93.avi?dl=0 2 Quote Link to comment Share on other sites More sharing options...
Thirsty Panther Posted November 3, 2016 Share Posted November 3, 2016 The thunder sound should be slightly delayed to make it more realistic. Nice work. Quote Link to comment Share on other sites More sharing options...
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