cassius Posted January 11, 2016 Share Posted January 11, 2016 What are the pros and cons of setting sync to true or false. Whats best for performance? Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
f13rce Posted January 12, 2016 Share Posted January 12, 2016 Setting it to true enables VSync. This means that you will not have any screen tearing, but the FramesPerSecond counter will not raise above the maximum amount of Hertz that the monitor can take (usually 60). The consequence is that it's harder to do optimizations, as you might not know the exact amount of FPS in certain situations. Both are fine for performance. Although, I'd recommend VSync enabled as it prevents screen tearing. Quote Using Leadwerks Professional Edition (Beta), mainly using C++. Windows 10 / Linux Mint, Visual Studio 2017. GPU: NVidia GeForce GTX970, CPU: Intel i7 7700K @ 4.20 GHz Previously known as Evayr. Link to comment Share on other sites More sharing options...
cassius Posted January 12, 2016 Author Share Posted January 12, 2016 Thanks ivar. Interesting. Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
Einlander Posted January 12, 2016 Share Posted January 12, 2016 I use vsync so i can gauge what other users may experience. and it makes slowdowns blatantly obvious. It also introduces input lag, and the leadwerks occluder cant keep up with it. Quote Link to comment Share on other sites More sharing options...
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