T0X1N Posted January 12, 2016 Share Posted January 12, 2016 I am using the Beta and I noticed that sprites are not receiving light sources correctly. Put a point light in the scene and put a sprite near the light. Orbit the camera and you will notice that the sprite is lit when it is facing away from the light source. If it faces the light source, it becomes unlit. This also happens if you use a directional light and spotlight. See the screenshots below: Quote Website | Twitter | Facebook | Steam Play Our Latest Game: Relic Rogue Link to comment Share on other sites More sharing options...
Josh Posted January 12, 2016 Share Posted January 12, 2016 Ah, I must have the face reversed. Typically these are not used for objects that interact with lighting, so that is why it was missed. 2 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
T0X1N Posted January 12, 2016 Author Share Posted January 12, 2016 Ah, gotcha. I am developing a retro-styled 3D first person game using sprites for props/objects and enemies that will also use the lighting system. Any chance this will be fixed soon? Thanks! Quote Website | Twitter | Facebook | Steam Play Our Latest Game: Relic Rogue Link to comment Share on other sites More sharing options...
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