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Atmosphere


Elmar
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Right hand window in the editor .. folder Environment .. Atmosphere .. drag it into the scene, to change settings double click the node.

 

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  • 1 month later...

I add atmosphere in my scene with editor and i see this atmosphere. But when i open this scene with code i see blue background instead of sky. What is the problem? I don;t use framewerk. Maybe it's connected with that?

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in your code you even use the framewerk or you code it your self

the editor has the code built in that you have to make your self

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Why? Can't i only add this gmf in the editor?

 

 

because the editor is where you create "scenes" not rendering buffers thats done in your app, but as you are not using framework that means you have to create worlds, cameras, buffers ect. to render the scene. My suggestion is use framework for that as its all done for you along with ease of use for implementing post processing FX. But if you chosse to do this "manually" then I suggest you go through all the tutorials to find out how to set things up.

AMD Bulldozer FX-4 Quad Core 4100 Black Edition

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BlitzMax 1.50 • Lua 5.1 MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro

3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET

 

LE 2.5/3.4 • Skyline UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0

 

Marleys Ghost's YouTube Channel Marleys Ghost's Blog

 

"I used to be alive like you .... then I took an arrow to the head"

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Guest Red Ocktober

MG has given the concise, complete, and simplified explanation of what everyone else has said...

 

my game plan with LW is to use the existing framework logic to load up all the basic environmental and static elements from the scene as it was created in the editor... and then use my own class logic to add instances of objects unique to my game...

 

so far, that looks like the easiest way for me... sort of taking the best of both worlds (in the sense that all the scene loading logic is already done for me, and the other logic i'll have to be creating anyways)...

 

it's a lil vague at first... but as you work with LW, it'll start making sense... whichever way you decide to go...

 

 

good luck...

 

--Mike

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