Elmar Posted March 4, 2010 Share Posted March 4, 2010 I can't find atmosphere (or the atmosphere editor) in the editor. How i can change the options of atmosphere? Quote Link to comment Share on other sites More sharing options...
Marleys Ghost Posted March 4, 2010 Share Posted March 4, 2010 Right hand window in the editor .. folder Environment .. Atmosphere .. drag it into the scene, to change settings double click the node. Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
Elmar Posted April 8, 2010 Author Share Posted April 8, 2010 I add atmosphere in my scene with editor and i see this atmosphere. But when i open this scene with code i see blue background instead of sky. What is the problem? I don;t use framewerk. Maybe it's connected with that? Quote Link to comment Share on other sites More sharing options...
wh1sp3r Posted April 8, 2010 Share Posted April 8, 2010 you have to code it Quote -= Phenom II X4 965 3.4Ghz - ATI HD5870 - 6 GB DDR3 RAM - Windows 8 Pro 64x=- Website: http://www.flamewarestudios.com Link to comment Share on other sites More sharing options...
Elmar Posted April 8, 2010 Author Share Posted April 8, 2010 Why? Can't i only add this gmf in the editor? Quote Link to comment Share on other sites More sharing options...
carlb Posted April 8, 2010 Share Posted April 8, 2010 in your code you even use the framewerk or you code it your self the editor has the code built in that you have to make your self Quote Asus ROG STRIX B350-F GAMMING AMD Ryzen 7 1700x 32 gb ddr4 15 TB raid 5 HD Nvidia EVGA 1060GTX Win10 64bit Link to comment Share on other sites More sharing options...
wh1sp3r Posted April 8, 2010 Share Posted April 8, 2010 perhaps, you need to pass a framework variable to lua somehow ? i think, it's in wiki somewhere Quote -= Phenom II X4 965 3.4Ghz - ATI HD5870 - 6 GB DDR3 RAM - Windows 8 Pro 64x=- Website: http://www.flamewarestudios.com Link to comment Share on other sites More sharing options...
Marleys Ghost Posted April 8, 2010 Share Posted April 8, 2010 Why? Can't i only add this gmf in the editor? because the editor is where you create "scenes" not rendering buffers thats done in your app, but as you are not using framework that means you have to create worlds, cameras, buffers ect. to render the scene. My suggestion is use framework for that as its all done for you along with ease of use for implementing post processing FX. But if you chosse to do this "manually" then I suggest you go through all the tutorials to find out how to set things up. Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
Guest Red Ocktober Posted April 9, 2010 Share Posted April 9, 2010 MG has given the concise, complete, and simplified explanation of what everyone else has said... my game plan with LW is to use the existing framework logic to load up all the basic environmental and static elements from the scene as it was created in the editor... and then use my own class logic to add instances of objects unique to my game... so far, that looks like the easiest way for me... sort of taking the best of both worlds (in the sense that all the scene loading logic is already done for me, and the other logic i'll have to be creating anyways)... it's a lil vague at first... but as you work with LW, it'll start making sense... whichever way you decide to go... good luck... --Mike Quote Link to comment Share on other sites More sharing options...
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