swipis Posted January 21, 2016 Share Posted January 21, 2016 Hello guys! I have a question about creating custom skybox'es. so I know there are a tutorial how to make a skybox, but what if I have 6 skybox images (used in unity to make skybox) and possible somehow to make skybox from these images in Leadwerks? Quote Link to comment Share on other sites More sharing options...
Thirsty Panther Posted January 21, 2016 Share Posted January 21, 2016 Is this the tutorial you are talking about? http://www.leadwerks.com/werkspace/page/tutorials/_/creating-realistic-skyboxes-r35 If you already have your images then follow the instructions in the textures tutorial about making a cubed map. http://www.leadwerks.com/werkspace/page/tutorials/_/textures-r6 1 Quote Link to comment Share on other sites More sharing options...
swipis Posted January 21, 2016 Author Share Posted January 21, 2016 thank you for your reply but it seems in that tut creating cubemap from one image. if you know how making skybox in unity you should understand that I have 6 images which creating 1 skybox. Quote Link to comment Share on other sites More sharing options...
AggrorJorn Posted January 21, 2016 Share Posted January 21, 2016 The second link Thirsy Panter posted shows how to create a skybox from 6 images. http://www.leadwerks.com/werkspace/page/tutorials/_/textures-r6#section3.7.2 Quote Link to comment Share on other sites More sharing options...
swipis Posted January 21, 2016 Author Share Posted January 21, 2016 thank you but that tutorial not very clear, maybe someone can explain how and what to do sorry but yes Iam noob with Leadwerks. Ohh atm I doing your tutorial AggrorJorn! well done! Thank you Quote Link to comment Share on other sites More sharing options...
Josh Posted January 21, 2016 Share Posted January 21, 2016 You need to align the images as shown in the diagram, into one single image. The texture loader will then automatically convert it into a cubemap. I find it easiest to line the images up in a row, but some people like to make a cross like this: Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
swipis Posted January 21, 2016 Author Share Posted January 21, 2016 ok thank you, I will try later Quote Link to comment Share on other sites More sharing options...
REX-RUS Posted April 11, 2016 Share Posted April 11, 2016 What am I doing wrong? Has anyone tried to use SpaceEngine to generate a Cubemap? Sources: https://onedrive.live.com/redir?resid=8D379017CFE022B4!3719&authkey=!AHZH1mfB_2hBjNM&ithint=file%2czip shots.zip Quote Operating System: Windows 10 home x64 / Mint 17.3 x64 Hardware: Core i5 480m // 6 GB DDR3 // Nvidia GF GT540m 1Gb GDDR3 Link to comment Share on other sites More sharing options...
macklebee Posted April 11, 2016 Share Posted April 11, 2016 What exactly is the problem that you are having? Once I opened the box.tex with the Texture Editor and saved it as 'uncompressed' with the texture mode set to 'Cubemap', it looked pretty good when set as a skybox. Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
REX-RUS Posted April 11, 2016 Share Posted April 11, 2016 Visible joints projections. As far as I understand the problem with the render in SpaceEngine. I hope someone here knows how to fix it. http://en.spaceengine.org/forum/21-514-1 Quote Operating System: Windows 10 home x64 / Mint 17.3 x64 Hardware: Core i5 480m // 6 GB DDR3 // Nvidia GF GT540m 1Gb GDDR3 Link to comment Share on other sites More sharing options...
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