InfoBass Posted January 23, 2016 Share Posted January 23, 2016 Hi, i am creating a map with several buildings on a big terrain. My life would be that much easier when creating things like cellars if i could simply delete small parts of the terrain mesh, so that i wouldn't have to precisely "dig" big holes where houses are. Is there a way for me to accomplish this? Quote Link to comment Share on other sites More sharing options...
Slastraf Posted January 23, 2016 Share Posted January 23, 2016 I dont think so . I am waiting for this feature ,too. If im mistaken that would be great Quote Link to comment Share on other sites More sharing options...
Brutile Posted January 23, 2016 Share Posted January 23, 2016 I haven't worked with the terrain yet, so I don't know its features, but you could probably paint an invisible material over the cellar entrance, then disable the terrain collision when you enter the building, then re-enable them when you leave. Quote Link to comment Share on other sites More sharing options...
tjheldna Posted January 24, 2016 Share Posted January 24, 2016 This feature was in the old LE, and yes +1 on this. Quote Link to comment Share on other sites More sharing options...
dennis Posted June 14, 2016 Share Posted June 14, 2016 Would be awesome! As in LE2 Quote Link to comment Share on other sites More sharing options...
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