Lord Tyler Posted January 23, 2016 Share Posted January 23, 2016 Ignore the gray line, The red lines have inside, this weird texture bug that I can't seem to figure out, it happens when I make the "tessellation example" style materials, what can I do to fix this weird clipping issue? Quote Link to comment Share on other sites More sharing options...
shadmar Posted January 23, 2016 Share Posted January 23, 2016 Why would you use a tesselation material on those? Tesselated materials should only be used with certain care, since it will tesselate and explode your verts along the normals or heigthmap. So for walls (no curved) or other flat single material models yes, otherwise no. 1 Quote HP Omen - 16GB - i7 - Nvidia GTX 1060 6GB Link to comment Share on other sites More sharing options...
Olby Posted January 23, 2016 Share Posted January 23, 2016 And hair, don't forget about the tesselated hair! 1 Quote Intel Core i7 Quad 2.3 Ghz, 8GB RAM, GeForce GT 630M 2GB, Windows 10 (x64) Link to comment Share on other sites More sharing options...
Lord Tyler Posted January 24, 2016 Author Share Posted January 24, 2016 Why would you use a tesselation material on those? Tesselated materials should only be used with certain care, since it will tesselate and explode your verts along the normals or heigthmap. So for walls (no curved) or other flat single material models yes, otherwise no. Thanks for the response! Quote Link to comment Share on other sites More sharing options...
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