Josh Posted January 25, 2016 Share Posted January 25, 2016 This map should be used with the FPS template. It requires Arteria3D's clown model: http://www.leadwerks.com/werkspace/page/viewitem?fileid=601073788 Here's what I did: Drag the clown model into the scene. Set the mass to 10. Set the physics mode to "Character". Set the collision mode to "Character" Set the character rotation value to 180, since the model is facing in the negative direction of the Z axis. Add the MonsterAI script. The final trick to making the clown interactive is to rename some of his animations. Open the clown in the model editor, select the animations tab, and find animations for the following actions: idle run walk death attack1 attack2 You can rename an animation by right-clicking on it and selecting the "Rename" menu item. Also, make sure you have built a navmesh for your map, if you aren't using my example (Tools > Build NavMesh). When done, save the model. Run your map and the clown will attack. clowntest.zip 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
zipzup Posted January 25, 2016 Share Posted January 25, 2016 Hello I have one more question , if I shoot the clown he does not die . what I need to adjust so that the clown died when I shoot the clown ? Quote Link to comment Share on other sites More sharing options...
Josh Posted January 28, 2016 Author Share Posted January 28, 2016 This update will fix it for you: http://www.leadwerks.com/werkspace/blog/1/entry-1622-beta-update-available/ Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
zipzup Posted January 28, 2016 Share Posted January 28, 2016 Hello Josh Many thanks for the answer I use the beta for a long time . But today I have not yet received a beta update on Steam . Quote Link to comment Share on other sites More sharing options...
Josh Posted January 28, 2016 Author Share Posted January 28, 2016 It's live right now. You will need to restart Steam to make it check. Use the project manager to update your project and get the new script. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
zipzup Posted January 29, 2016 Share Posted January 29, 2016 Hello Josh, until now no beta update has come through Steam . I have Steam repeatedly stopped and restarted . In the Project Manager , I have repeatedly updated . But until now, no beta update . since last night until now Quote Link to comment Share on other sites More sharing options...
extenz Posted January 29, 2016 Share Posted January 29, 2016 Hello Josh, until now no beta update has come through Steam . I have Steam repeatedly stopped and restarted . In the Project Manager , I have repeatedly updated . But until now, no beta update . since last night until now Go to your Steam library Right click on Leadwerks Game Engine Click on "Properties" Go to tab "Betas" Select "beta - Latest build for testing" Quote Link to comment Share on other sites More sharing options...
zipzup Posted January 29, 2016 Share Posted January 29, 2016 I have the beta build Latest for testing instaliert already 2 months ago . It is no update . Theres was as yet no Beta Update Quote Link to comment Share on other sites More sharing options...
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