Brutile Posted January 25, 2016 Share Posted January 25, 2016 I've been starting to implement decals, and I must say, they are extremely nice to use, but I have a couple of questions. Firstly, is there a way to make the decal one-directional? At the moment, it is projecting as a cube. As you can see in the image below, the decal is wrapping to the other edge of the wall, and that's not something I want happening. Secondly, is there a way to stop normals and specularity showing through the decal? This makes it look shiny, which I don't want. Edit: I've also noticed that if you scale them down, they seem to become more transparent. How do I scale down the decals properly? Edit: I've discovered that scaling the x and y, and leaving the z at 1 solves the transparency issue, but causes some artifacts when transparent parts are covering bumpy surfaces. Quote Link to comment Share on other sites More sharing options...
lxFirebal69xl Posted January 30, 2016 Share Posted January 30, 2016 How did you manage to get the decal on a single "face"? Whenever I create a decal I have it on all the cube's faces which is annoying and not really what I want. Quote Link to comment Share on other sites More sharing options...
Brutile Posted January 30, 2016 Author Share Posted January 30, 2016 It's not on a single face. Look at the inside of the door frame. This was my original question. Quote Link to comment Share on other sites More sharing options...
lxFirebal69xl Posted January 30, 2016 Share Posted January 30, 2016 Oh I see, well I would like to know how to fix this as well. Quote Link to comment Share on other sites More sharing options...
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