Nexerade Posted January 25, 2016 Share Posted January 25, 2016 Well, I've bought the model, but animations did by myself. I think I cannot just post this model on forums. I'm gonna try to say what's wrong. I have a model. Here: As you can see - all vertex are assigned and animations works fine: File is in .fbx format: After importing fbx again in my editor (MilkShape 3D 1.8.5 beta2) - Everything is fine. LeadWerks automatically see .fbx file as .mdl Here we go to Edit mode in Leadwerks. As you can see - editor can see there are 17 frames. I'd made "Extract" Run animation to see if it helps - but no. Always I use "play" button - there are 1 frame animation that doesn't change, even if number of animation goes forward. Any ideas? Quote I am not silly. My english is just not really great. T_T But I'm learning! Link to comment Share on other sites More sharing options...
shadmar Posted January 25, 2016 Share Posted January 25, 2016 Just assign or create a material using the /Shaders/Model/Animation/diffuse.shader and apply to the model and your animation will play. 1 Quote HP Omen - 16GB - i7 - Nvidia GTX 1060 6GB Link to comment Share on other sites More sharing options...
Nexerade Posted January 25, 2016 Author Share Posted January 25, 2016 This helped me, thank you. That's just so unobvious that animations are not working cause of textures... Quote I am not silly. My english is just not really great. T_T But I'm learning! Link to comment Share on other sites More sharing options...
cassius Posted January 26, 2016 Share Posted January 26, 2016 Nice to know milkshape still works after all this time.I got it but never used it much. Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
Nexerade Posted January 26, 2016 Author Share Posted January 26, 2016 Nice to know milkshape still works after all this time.I got it but never used it much. I find it easiest tool to make animations, and also it's so cheap! Quote I am not silly. My english is just not really great. T_T But I'm learning! Link to comment Share on other sites More sharing options...
FireAndIce22 Posted January 26, 2016 Share Posted January 26, 2016 Just assign or create a material using the /Shaders/Model/Animation/diffuse.shader and apply to the model and your animation will play. Anyone know why animations are dependent upon material? Shouldn't animations be tied to the model itself and be independent of the texture? Quote Link to comment Share on other sites More sharing options...
shadmar Posted January 26, 2016 Share Posted January 26, 2016 GPU skinning in hardware instead of CPU, so you need a shader. Having that said I think, the model editor default shader should be a skinning shader for everything with bones (would couse less confusion) 1 Quote HP Omen - 16GB - i7 - Nvidia GTX 1060 6GB Link to comment Share on other sites More sharing options...
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