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One way collision


Brutile
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I have a doorway that I want blocked off to the player, but still allowing the AI to pass through.

Is there a way of doing this?

 

Is there some way of disabling collision for certain entities?

I had a thought that if I could enable debris collision for the player, I could make the barrier a collision type of debris. That way other entities could still pass through, as debris usually doesn't have collision.

 

I tried using a simple, one-way plane mesh, but when exiting from the backface, the AI would get launched forwards.

 

Any ideas?

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