Brutile Posted January 26, 2016 Share Posted January 26, 2016 I have a doorway that I want blocked off to the player, but still allowing the AI to pass through. Is there a way of doing this? Is there some way of disabling collision for certain entities? I had a thought that if I could enable debris collision for the player, I could make the barrier a collision type of debris. That way other entities could still pass through, as debris usually doesn't have collision. I tried using a simple, one-way plane mesh, but when exiting from the backface, the AI would get launched forwards. Any ideas? Quote Link to comment Share on other sites More sharing options...
macklebee Posted January 26, 2016 Share Posted January 26, 2016 Set your own collision response between collision types. See this post for more details: http://www.leadwerks.com/werkspace/topic/11744-defining-new-collision-constantstypes/#entry84834 Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
Brutile Posted January 26, 2016 Author Share Posted January 26, 2016 Works like a charm! Thanks Quote Link to comment Share on other sites More sharing options...
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