SpEcIeS Posted January 26, 2016 Share Posted January 26, 2016 Since I am very new to this game engine, and game development in general, I am having great difficulties making a character, designed with Makehuman and exported via Blender, work properly, or at all. So far I have tried many different avenues of animation, but have resulted with failure. The basic character works as expected in Blender, but when placed in Leadwerks the animation has a static shadow (iron cross position), even though dynamic is selected, and will only show one section of the body material. The majority of the body is invisible. Are there any step-by-step tutorials on how to make animations work Leadwerks, and/or would someone be willing to step me through this process? Quote SpEcIeS Link to comment Share on other sites More sharing options...
Nexerade Posted January 27, 2016 Share Posted January 27, 2016 1) Did you tested your animation in blender and you sure that all vertexes assigned right? 2) You have to texture model in Leadwerks with special shaders to make animations work. Just assign or create a material using the /Shaders/Model/Animation/diffuse.shader and apply to the model and your animation will play. Quote I am not silly. My english is just not really great. T_T But I'm learning! Link to comment Share on other sites More sharing options...
AggrorJorn Posted January 27, 2016 Share Posted January 27, 2016 Video tutorial on animations in Leadwerks. Quote Link to comment Share on other sites More sharing options...
SpEcIeS Posted January 28, 2016 Author Share Posted January 28, 2016 Thank-you for the feed back. It would seem that I did not have the textures setup correctly and applied collision physics to the model, as I did not have the Physics Mode setup correctly on the model. This ended up messing up the textures. Also, as Nexerade pointed out, I did not have the animated shaders applied on a clean model. They were applied, but after the I added physics to the model and the textures were corrupted up. This did not help at all. lol The Jorn Theunissen vidoes are excellent, and I have been working through them, thank-you AggrorJorn making that note. So far the models works as expected, but I am researching Blender in order to have a greater understanding about models,rigging, and bvh files. Thank-you for the feed back. It would seem that I did not have the textures setup correctly and applied collision physics to the model, as I did not have the Physics Mode setup correctly on the model. This ended up messing up the textures. Also, as Nexerade pointed out, I did not have the animated shaders applied on a clean model. They were applied, but after the I added physics to the model and the textures were corrupted up. This did not help at all. lol The Jorn Theunissen vidoes are excellent, and I have been working through them, thank-you AggrorJorn making that note. So far the models works as expected, but I am researching Blender in order to have a greater understanding about models,rigging, and bvh files. Quote SpEcIeS Link to comment Share on other sites More sharing options...
SpEcIeS Posted January 28, 2016 Author Share Posted January 28, 2016 Seems to be a glitchy form, as I do not know why it double posted on the same post and it will not allow me to edit it. Quote SpEcIeS Link to comment Share on other sites More sharing options...
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