MadCat Posted January 26, 2016 Share Posted January 26, 2016 How do I make or get sounds? Quote Link to comment Share on other sites More sharing options...
cassius Posted January 27, 2016 Share Posted January 27, 2016 Purchase or get them free on various web sites. If you mean how do I implement them then look in the api reference. Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
Thirsty Panther Posted January 27, 2016 Share Posted January 27, 2016 Some in the Workshop http://steamcommunity.com/workshop/browse/?appid=251810&requiredtags[]=Sound Quote Link to comment Share on other sites More sharing options...
MadCat Posted January 27, 2016 Author Share Posted January 27, 2016 Thanks How can I add ambient sound to a scene? Quote Link to comment Share on other sites More sharing options...
macklebee Posted January 28, 2016 Share Posted January 28, 2016 Sound: http://www.leadwerks.com/werkspace/page/api-reference/_/sound/ Source: http://www.leadwerks.com/werkspace/page/api-reference/_/source/ Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
MadCat Posted January 28, 2016 Author Share Posted January 28, 2016 Thanks If I understood what that all is I'd be ok lol Coding ish Quote Link to comment Share on other sites More sharing options...
cassius Posted January 28, 2016 Share Posted January 28, 2016 load and play are mostly all you need. Simple. Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
MadCat Posted January 28, 2016 Author Share Posted January 28, 2016 most of the time it looks for a .lau file not a .wav file would you know what's up there? Quote Link to comment Share on other sites More sharing options...
AggrorJorn Posted January 28, 2016 Share Posted January 28, 2016 Can you describe a little bit better what exactly you want to achieve? Is there a script problem you are running in to? Quote Link to comment Share on other sites More sharing options...
MadCat Posted January 28, 2016 Author Share Posted January 28, 2016 Hi I'm making a Reactor Room What I'm trying to do is, when you open the door to this room I want to have sound in that room, like it's running I just can't work out how to get that I tried attaching sound to and object but when I try that the file it look for is a .lau files not the .wav files the sounds are all on Quote Link to comment Share on other sites More sharing options...
AggrorJorn Posted January 28, 2016 Share Posted January 28, 2016 Your lua script is probably set to view files lua extensions only. Can you post the script? Quote Link to comment Share on other sites More sharing options...
MadCat Posted January 29, 2016 Author Share Posted January 29, 2016 how? Quote Link to comment Share on other sites More sharing options...
Thirsty Panther Posted January 29, 2016 Share Posted January 29, 2016 Select your Reactor. In the script tab find Noise.Lua (Scripts - Objects - Sound) Now attach your sound file as shown. You can change the range setting to get the right feel for your game. But I would leave everything else the same as shown. Quote Link to comment Share on other sites More sharing options...
MadCat Posted January 29, 2016 Author Share Posted January 29, 2016 Hi Thanks that worked But the sound is now everywere in the map not just that location Quote Link to comment Share on other sites More sharing options...
Thirsty Panther Posted January 29, 2016 Share Posted January 29, 2016 Dose changing the range fix it? Quote Link to comment Share on other sites More sharing options...
MadCat Posted January 29, 2016 Author Share Posted January 29, 2016 no it didn't Quote Link to comment Share on other sites More sharing options...
Thirsty Panther Posted January 29, 2016 Share Posted January 29, 2016 ohh. Josh! Quote Link to comment Share on other sites More sharing options...
reepblue Posted January 29, 2016 Share Posted January 29, 2016 Make sure the wav file isn't stereo, 1 Quote Cyclone - Ultra Game System - Component Preprocessor - Tex2TGA - Darkness Awaits Template (Leadwerks) If you like my work, consider supporting me on Patreon! Link to comment Share on other sites More sharing options...
MadCat Posted January 29, 2016 Author Share Posted January 29, 2016 yeah hum don't know what's set to got it off the net, free download Quote Link to comment Share on other sites More sharing options...
AggrorJorn Posted January 29, 2016 Share Posted January 29, 2016 You can use the free audio editor Audacity to convert it if needed. http://audacityteam.org/ Quote Link to comment Share on other sites More sharing options...
MadCat Posted January 29, 2016 Author Share Posted January 29, 2016 thanks mate I'll give it a go Quote Link to comment Share on other sites More sharing options...
anthony_4n7 Posted May 5, 2016 Share Posted May 5, 2016 Cant find which formats are available to work with. It seems we can use only wave files out of the box right? Quote Link to comment Share on other sites More sharing options...
Josh Posted May 5, 2016 Share Posted May 5, 2016 Right. The sound has to be mono for sound spatialization. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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