CrazyM Posted January 26, 2016 Share Posted January 26, 2016 I've been playing around with some ideas for vertex editing, or possibly creating a blend shape/morph/shape key animation system. 4 Quote CrazyMinnowStudio.com Youtube, Twitter, Facebook, G+ Link to comment Share on other sites More sharing options...
reepblue Posted January 26, 2016 Share Posted January 26, 2016 Really cool. I see it most useful for doing facial expressions/animations. 1 Quote Cyclone - Ultra Game System - Component Preprocessor - Tex2TGA - Darkness Awaits Template (Leadwerks) If you like my work, consider supporting me on Patreon! Link to comment Share on other sites More sharing options...
CrazyM Posted January 26, 2016 Author Share Posted January 26, 2016 Thanks, that's my thought as well. Now that I've got a couple of ways to isolate and move vertecies, saving a basis shape and some target shapes should be easy, then it's just a matter of Lerping values. I'd much rather have existing shapes detected and usable in the API, but I wanted to see if this could be a viable approach in case that doesn't happen. Quote CrazyMinnowStudio.com Youtube, Twitter, Facebook, G+ Link to comment Share on other sites More sharing options...
Olby Posted January 26, 2016 Share Posted January 26, 2016 Very clever, nice! 1 Quote Intel Core i7 Quad 2.3 Ghz, 8GB RAM, GeForce GT 630M 2GB, Windows 10 (x64) Link to comment Share on other sites More sharing options...
CrazyM Posted January 26, 2016 Author Share Posted January 26, 2016 Right now you can drag to select/deselect, or right click a vertex for the same effect. It's all a but clunky right now, but I think it could be made into a viable blend shape workflow if a native solution isn't added to the API. The idea would be to load characters into an editor map, and create and save shape information for use by a controller. Quote CrazyMinnowStudio.com Youtube, Twitter, Facebook, G+ Link to comment Share on other sites More sharing options...
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