Olby Posted January 26, 2016 Share Posted January 26, 2016 Add the attached caulk prefab object to an empty map. Now move or rotate it. Letters will "slide" off the brush face. Texture lock is enabled. prefab.zip Quote Intel Core i7 Quad 2.3 Ghz, 8GB RAM, GeForce GT 630M 2GB, Windows 10 (x64) Link to comment Share on other sites More sharing options...
Slastraf Posted January 26, 2016 Share Posted January 26, 2016 Yes I have problems with that ,too, exspecially when Im parenting much boxes to each other and re-load the map. 1 Quote Link to comment Share on other sites More sharing options...
Olby Posted January 26, 2016 Author Share Posted January 26, 2016 Additionally, I have this weird texture corruption bug that happens to complex (with many CSG brushes) prefabs. Again, it does this only when the prefab instance is rotated and moved. In this case I have made a Cube map and move one of the rotated prefab walls and it corrupts the textures beyond repair. A new prefab instance needs to be used. It is really frustrating since I have tried making this level nearly 2 years ago and encountered the same issue. Shame this hasn't been dealt with since (and I did report numerous texture bugs). Quote Intel Core i7 Quad 2.3 Ghz, 8GB RAM, GeForce GT 630M 2GB, Windows 10 (x64) Link to comment Share on other sites More sharing options...
reepblue Posted January 26, 2016 Share Posted January 26, 2016 This is why I advoid prefabs unless it's just a simple model + script. I'd be cool if we can prefab entire rooms someday. 1 Quote Cyclone - Ultra Game System - Component Preprocessor - Tex2TGA - Darkness Awaits Template (Leadwerks) If you like my work, consider supporting me on Patreon! Link to comment Share on other sites More sharing options...
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