Slastraf Posted January 28, 2016 Share Posted January 28, 2016 Hello I am having a Prob with Bleder and Leadwerks Aniamtions , When I import my character and apply a material with animation shader it looks like this: I have used Blender Rigify to make an advanced Rig. (the rigify "generate" button) In Blender it looks like this (the animations work in blender) : Also I have applied rotaton,scale etc. I have a walk animation, and I also rigged it and imported a new material to test that out, but it doesnt work either. I can post .blend file for private use only if needed. Quote Link to comment Share on other sites More sharing options...
ChrisV Posted January 28, 2016 Share Posted January 28, 2016 From what i remember using Rigify, is that you need to get rid of all the unneeded widgets and whatnot before exporting. The widgets are only usefull inside blender for creating the animations, but you don't need them at all in the final .fbx export. All you need are the bones (armature). The widgets will also count for a 'bone' in an engine, which brings the total amount of 'bones' to hundreds if you don't get rid of these widgets. I prefer creating my own rig in blender. Gives you much more control of what you really need. 1 Quote My Artwork. ZBrush 4R7 64-bit - 3DCoat 4.5 BETA 12 - Fl Studio 12 64Bit - LE 3.2 Indie version - Truespace 7 - Blender 2.71 - iClone 5.51 Pro - iClone 3DXChange 5.51 pipeline - Kontakt 5 - Bryce 7 - UU3D Pro - Substance Designer/Painter - Shadermap 3 - PaintShop Photo Pro X7 - Hexagon - Audacity - Gimp 2.8 - Vue 2015 - Reaktor 5 - Guitar Rig 5 - Bitmap2Material 3 Link to comment Share on other sites More sharing options...
Slastraf Posted January 29, 2016 Author Share Posted January 29, 2016 bump, still doesnt work. I removed all the widgets and unneded bones in blender, I can see part of the body doing the anim but some strage effect appears that everything is scaled into the center of the mesh Quote Link to comment Share on other sites More sharing options...
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