MadCat Posted January 30, 2016 Share Posted January 30, 2016 Hi How do you get the SSLR to work? Quote Link to comment Share on other sites More sharing options...
Brutile Posted January 30, 2016 Share Posted January 30, 2016 you probably added the .shader file to the post processing shaders. You need to add the .lua file for it to work. Quote Link to comment Share on other sites More sharing options...
Einlander Posted January 30, 2016 Share Posted January 30, 2016 Doesn't work on AMD cards Quote Link to comment Share on other sites More sharing options...
MadCat Posted January 30, 2016 Author Share Posted January 30, 2016 where do i find the post processing shaders what .lua file? Quote Link to comment Share on other sites More sharing options...
Brutile Posted January 30, 2016 Share Posted January 30, 2016 Wait... Is the SSLR shader for post processing or for a material? I've never actually seen it before. Quote Link to comment Share on other sites More sharing options...
MadCat Posted January 31, 2016 Author Share Posted January 31, 2016 it's supost to give something a reflective surface? description is Screen-Space Local Reflections http://www.leadwerks.com/werkspace/page/viewitem?fileid=414422238 Quote Link to comment Share on other sites More sharing options...
Brutile Posted January 31, 2016 Share Posted January 31, 2016 Usage: 1. Use as very first postprocess shader 2. Use entity alpha or material alpha to control reflection power. Did you do this? And do you have AMD or NVIDIA? Quote Link to comment Share on other sites More sharing options...
MadCat Posted January 31, 2016 Author Share Posted January 31, 2016 i can't find where to do that and i use nvidia Quote Link to comment Share on other sites More sharing options...
Brutile Posted January 31, 2016 Share Posted January 31, 2016 If you click the root in your scene panel, you will see some settings. Post processing effects is one of them. This is where you add your effects. As far as I know, you need to add the .lua version of the shader, not the .shader file. It sounds like there is also a custom shader for the material, but I don't know for sure until I try to use it myself. Quote Link to comment Share on other sites More sharing options...
MadCat Posted January 31, 2016 Author Share Posted January 31, 2016 I've looked through everything and the is only a sslr.shader file can not find any sslr.lua file I tried what you said, but it did nothing It seems the 2 guys who made this shader don't respond to help with something they made, or give any instructions on how to use it Quote Link to comment Share on other sites More sharing options...
macklebee Posted January 31, 2016 Share Posted January 31, 2016 http://www.leadwerks.com/werkspace/topic/12375-how-to-use-the-sslr-shader/page__hl__sslr Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
MadCat Posted January 31, 2016 Author Share Posted January 31, 2016 So you need Photoshop to use the SSLR shader It would be nice to know that you need to spend almost $1K on a program to use a free shader This is probably why the guys that made this shader don't answer any messages and give advice If this is the case I suggest that the shader is removed becos you can't use it unless you buy Photoshop In other words I'm saying this is a $1K shader Quote Link to comment Share on other sites More sharing options...
macklebee Posted January 31, 2016 Share Posted January 31, 2016 So you need Photoshop to use the SSLR shader It would be nice to know that you need to spend almost $1K on a program to use a free shader This is probably why the guys that made this shader don't answer any messages and give advice If this is the case I suggest that the shader is removed becos you can't use it unless you buy Photoshop In other words I'm saying this is a $1K shader Yes the shader is definitely worth $1K - Igor and shadmar did a great job. But you don't need Photoshop - just the ability to add an alpha channel to any of your custom textures you are making. There are tons of free or cheap programs out there that can do this - Gimp is one of them. So any texture with an alpha channel, saved as *.tex file with a compression that supports alpha transparency (DXT3, DXT5, uncompressed, etc) will reflect in your scene if you add the sslr.shader as a posteffect. 1 Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
MadCat Posted January 31, 2016 Author Share Posted January 31, 2016 Hi Macklebee The link you gave, the guy used Photoshop to get it to work, Photoshop is a $1000 progarm And no I don't thing this shader is worth anything close to $1K The add only says in the description "Screen-Space Local Reflections" Nothing about using any other programs to get it to work If you going to put something on that needs other programs to work say so and what programs to use Not just a description of what it is Tell us how to use it Also when people ask for help? answer them I spent close to 2 hours trying to get this shader to work be cos there is no instructions on how to do so Asking for help getting no answers from the makers You say they did a great job? but how dose is work? there are no instructions Leadwerks is my first real game engine and so far everything is pretty much easy to use bar the SSLR shader Please don't take this as being rude Just frustrated Quote Link to comment Share on other sites More sharing options...
Einlander Posted February 1, 2016 Share Posted February 1, 2016 You can use Gimp, Krita, Paint.net, Fire Alpaca and many, many, more free and or open source tools to add an alpha texture. It should be similar to the photoshop method but there are some program specific terms. Photoshop is just a generic term/tool now, the same way Xerox is. Quote Link to comment Share on other sites More sharing options...
MadCat Posted February 1, 2016 Author Share Posted February 1, 2016 Isn't this a Leadwerks shader? made in Leadwerks for Leadwerks? although the description doesn't say anything I finely got an answer from 1 of the makers But basically all he said was " Hi. I have no way to verify the shader in the new version of the engine. The shader works as a post effect. Read the first to comment from Shadmar" Quote Link to comment Share on other sites More sharing options...
Brutile Posted February 1, 2016 Share Posted February 1, 2016 You can't expect everything to work out of the box. Some assets require some work to setup for your specific need. And it is a free asset, so don't expect the creator to keep it up to date and provide a detailed documentation. I'm just grateful that they put this out for people to use freely. If this was a paid asset on the other hand, I would expect them to help out. I'm going to install this shader and try to help you out. I'll do my best to understand it and help you use it. 1 Quote Link to comment Share on other sites More sharing options...
Brutile Posted February 1, 2016 Share Posted February 1, 2016 I've attached some images that will help to setup the shader. Keep in mind that some materials, such as ones with lots of bumpiness will show less reflection, as they are not flat. Let me know if anything is unclear. Edit: And I didn't even need photoshop or GIMP, or any other software to use it. 1 Quote Link to comment Share on other sites More sharing options...
MadCat Posted February 1, 2016 Author Share Posted February 1, 2016 Thank you Brutile Someone who can give a guide as to what to do Thank you Brutile again But it didn't work Thanks for going to the effort of showing what to do Much appreciated Quote Link to comment Share on other sites More sharing options...
Brutile Posted February 1, 2016 Share Posted February 1, 2016 It worked for me O.o Quote Link to comment Share on other sites More sharing options...
Brutile Posted February 1, 2016 Share Posted February 1, 2016 Try creating a new project and follow these steps: 1. Create empty project. 2. Create a floor. 3. Create a box on the foor. 4. Apply the default grass material to both. 5. Set the grass material's diffuse alpha to 0 (the 4th value) 6. Download the SSLR shader. 7. Add the shader to the scene root. If that doesn't work, then something is wrong, because I did just that and it works fine. And make sure to pan the camera in different angles, as it's only visible in certain angles. 1 Quote Link to comment Share on other sites More sharing options...
MadCat Posted February 1, 2016 Author Share Posted February 1, 2016 ok I'll give that a go thanks if it still don't work then I'm doing something wrong then Quote Link to comment Share on other sites More sharing options...
MadCat Posted February 1, 2016 Author Share Posted February 1, 2016 ok this is weird i think it is working? i can only see a reflection when you click on the box and it's highlighted when the box is not highlighted and when you run with a FPSPlayer there is no reflection is that right?? O.o Quote Link to comment Share on other sites More sharing options...
MadCat Posted February 1, 2016 Author Share Posted February 1, 2016 ok got it so i can see the reflection there's just no reflection when you run it Quote Link to comment Share on other sites More sharing options...
Brutile Posted February 1, 2016 Share Posted February 1, 2016 Try turning the specularity down 1 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.