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Creating a set of rules that remain persistent for all maps/levels.


lxFirebal69xl
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Alright so let me explain myself a bit here, you know how in games you have those options that define how much gamma there is and whatnot? I was wondering how to do that and how to keep it persistent through all the levels the user has created.

 

An example of this would be to manipulate say the Bloom shader, by having an option to toggle it on or off an keep it saved.

I'm not asking anyone to code anything for me, but instead to guide me in the right direction.

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You would setup your GUI to allow the user to change the values, whether it is using simple textboxes or fancy sliders.

You would then save a config file using File System.

 

The first part is basically taken care of, but my problem is, I've never messed around with anything to do with files, so I don't even know where to start.

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