Elmar Posted March 6, 2010 Share Posted March 6, 2010 How can i set textures to models with editor? What must i do after exporting models? Quote Link to comment Share on other sites More sharing options...
Marleys Ghost Posted March 6, 2010 Share Posted March 6, 2010 what are you exporting from? Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
Elmar Posted March 6, 2010 Author Share Posted March 6, 2010 3ds Max Quote Link to comment Share on other sites More sharing options...
Marleys Ghost Posted March 6, 2010 Share Posted March 6, 2010 Well you'd normally texture your model in Max then export it, I don't own or use Max but there is an exporter which can be found Here. Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
Elmar Posted March 6, 2010 Author Share Posted March 6, 2010 I know this. But at times when i export model the texture is not exports. And this model in the editor is seen without texture. Maybe there are problems with my model and with my texture. But i want to know are there any ways to set textures to models in the editor? Quote Link to comment Share on other sites More sharing options...
Marleys Ghost Posted March 6, 2010 Share Posted March 6, 2010 are you sure youre using the correct texture format? Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
Elmar Posted March 6, 2010 Author Share Posted March 6, 2010 Maybe i have problems with texture formats. Has Leadwerks Editor so feature? Quote Link to comment Share on other sites More sharing options...
Marleys Ghost Posted March 6, 2010 Share Posted March 6, 2010 If you mean to texture objects then as such (currently) no, you'd have to write a lua script for the object to do all that. You'd be better of figuring out where in your current workflow from Max to Editor it is going wrong. Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
Pixel Perfect Posted March 6, 2010 Share Posted March 6, 2010 I'd open your exported gmf file in Notepad and search for the word 'material' to see if it has exported the material names. The name of the texture file will follow the material key word ... for example: material oildrum.tga If you can see your texture names in the gmf file then the problem is not with the export and you need to ensure you have all your texture files in DDS DXT5 format with mipmaps enabled and a material file for each texture. Quote Intel Core i5 2.66 GHz, Asus P7P55D, 8Gb DDR3 RAM, GTX460 1Gb DDR5, Windows 7 (x64), LE Editor, GMax, 3DWS, UU3D Pro, Texture Maker Pro, Shader Map Pro. Development language: C/C++ Link to comment Share on other sites More sharing options...
DaDonik Posted March 6, 2010 Share Posted March 6, 2010 Don't know if you already know but... Your material file must(!) have the same name as the texture you applied to your model in 3DSMax. When you don't name your material that way, the engine will not know witch material to use -> white object in the Editor. Quote (Win7 64bit) && (i7 3770K @ 3,5ghz) && (16gb DDR3 @ 1600mhz) && (Geforce660TI) Link to comment Share on other sites More sharing options...
BrokenPillar Posted March 6, 2010 Share Posted March 6, 2010 you need to ensure you have all your texture files in DDS DXT5 format DXT5 should only be used for textures that you need an alpha channel for (diffuse with transparency, bump with the spec in the alpha, etc) otherwise you should use DXT1 (without 1 bit alpha). The only difference between DXT5 and DXT1 is the alpha channel information, so if you don't need an alpha DXT5 will just add a blank white one and double the file size of your texture. This thread has more info and links about the exact details of why: http://leadwerks.com/werkspace/index.php?/topic/1099-dds-compression-types/ Quote Vista | AMD Dual Core 2.49 GHz | 4GB RAM | nVidia GeForce 8800GTX 768MB Online Portfolio | www.brianmcnett.com Link to comment Share on other sites More sharing options...
Elmar Posted March 10, 2010 Author Share Posted March 10, 2010 I can't export this object with his all textures. Can any help me? Quote Link to comment Share on other sites More sharing options...
AggrorJorn Posted March 10, 2010 Share Posted March 10, 2010 Elmar: Your textures have wrong dimensions. Use dimensions like 512 x 512, 1024 x 1024 or 512 x 1024. I don't know where you are using your textures for, but they are realy big. The grass is Okay since it is for the ground, but walls don't ahve to be 3900 x 2400. I think that 2048 x 2048 for walls is more than enought. I can recommend paint.net (free) to resize and save dds files in a good way. Quote Link to comment Share on other sites More sharing options...
Marleys Ghost Posted March 10, 2010 Share Posted March 10, 2010 I can recoomend paint.net (free) yep you will find it very useful I have and it was well within my price range Paint.NET Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
AggrorJorn Posted March 10, 2010 Share Posted March 10, 2010 Everything works fine when you convert to the correct dimensions. Quote Link to comment Share on other sites More sharing options...
Elmar Posted March 10, 2010 Author Share Posted March 10, 2010 Ok. There are no textures on the middle wall.) What do you change? Only the dimension of textures? Quote Link to comment Share on other sites More sharing options...
AggrorJorn Posted March 11, 2010 Share Posted March 11, 2010 This is the video I talked about on msn. Hope it helps you out. http://visualknights.com/elmar/video.mp4 Quote Link to comment Share on other sites More sharing options...
Elmar Posted March 12, 2010 Author Share Posted March 12, 2010 Aggror, thanks a lot. Now i have a new problem. I have a more complicated object. When i do everything and press the export there is seen so error: <<There was an error during export objects!>> What with connected this problem? Quote Link to comment Share on other sites More sharing options...
AggrorJorn Posted March 12, 2010 Share Posted March 12, 2010 The error can exist out of a lot of problems: - have you converted everything to editable poly? - When you draw splines (lines, curves, circles) you need to apply UWV mapping - Removed faces of the polygon. Model is incomplete. Quote Link to comment Share on other sites More sharing options...
Elmar Posted March 18, 2010 Author Share Posted March 18, 2010 This is the video I talked about on msn. Hope it helps you out. http://visualknights.com/elmar/video.mp4 I want to watch this video again, but i can't. "The famous 404 error message. The page you tried to request does not exist! go back to http://www.visualknights.com Your ip adres: 78.111.55.3 your tied to reach: /elmar/video.mp4 server name: visualknights.com you are using: Mozilla/5.0 (Windows; U; Windows NT 5.1; ru; rv:1.9.1.8) Gecko/20100202 MRA 5.6 (build 03278) Firefox/3.5.8 sputnik unknown" Quote Link to comment Share on other sites More sharing options...
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