SleepingHollow Posted January 31, 2016 Share Posted January 31, 2016 Just had a few questions regarding Weapon sizing and animation FPS. First, when importing a weapon and getting it all set up, how small should the weapon be? What I mean is if it is too big when playing in-game the model will go though the walls, so I just wanted to know if there is a general size recommendation or if it's just trying till it works. Second, when it comes to animating a weapon, what fps should I be focusing on? I use Blender to animate and I use 30 FPS to view the animations. That's about it thank you for any help Quote Link to comment Share on other sites More sharing options...
Brutile Posted January 31, 2016 Share Posted January 31, 2016 Leadwerks doesn't use a set FPS value. There is a playback speed when you play the animation, so you can use any. As for the weapon going through walls, I believe you can fix this by using 2 worlds. One world will have your gun, and the other world will have everything else. I did this in a previous project, but can't remember exactly how I did it. I just know it can be done like this. Quote Link to comment Share on other sites More sharing options...
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