Deadlyforce Posted February 1, 2016 Share Posted February 1, 2016 (edited) First question: In the terrain editor,can you delete a single tree, bush? Not sure how you can pick one tree to delete it. Also, when you are painting the terrain and change your mind or make a mistake, how do you delete the path of that paint? It remembers what you did so you can change the texture but I want to delete completely what I painted in an area. Second question: I made a simple box/building with one door. All walls and ceiling overlap and the entire box is a little in the ground but I'm getting some light in the corners. I thought maybe the door so I put a wall across the door but still get lights in the corners. When I back away the light grows and when I walk toward the light it fades then goes away the closer I get to it. I"m trying to make a completely dark room then I can add some faint light in it. What could be the source of the light? Thanks for the help. Video of my issue. It has something to do with directional light I think. https://www.youtube.com/watch?v=7E_3rtqHeeQ&feature=youtu.be Edited February 2, 2016 by Deadlyforce Quote Link to comment Share on other sites More sharing options...
AggrorJorn Posted February 1, 2016 Share Posted February 1, 2016 q1. Holding control + mouse is mostly the opposite of your action in the terrain editor. This goes for sculpting, painting and vegetation. But no, you can't select a single tree for deletion. But you can make your brush small enough to delete it. Quote Link to comment Share on other sites More sharing options...
Thirsty Panther Posted February 1, 2016 Share Posted February 1, 2016 For your second problem try making your walls thicker. Quote Link to comment Share on other sites More sharing options...
Deadlyforce Posted February 1, 2016 Author Share Posted February 1, 2016 For your second problem try making your walls thicker. I have the walls as thick as the sliding door frame. I will make the walls and roof really thick and see what happens tonight. Quote Link to comment Share on other sites More sharing options...
Deadlyforce Posted February 2, 2016 Author Share Posted February 2, 2016 I made the walls thicker and that didn't do it. I even made a box with 5 feet thick walls and had light in there. Here is a video of what is going on. https://www.youtube.com/watch?v=7E_3rtqHeeQ&feature=youtu.be Quote Link to comment Share on other sites More sharing options...
macklebee Posted February 2, 2016 Share Posted February 2, 2016 Are you using a directional light? Unless you need it, I would delete it. If you need it, the you can try different settings for your lights - static vs dynamic Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
Deadlyforce Posted February 2, 2016 Author Share Posted February 2, 2016 Are you using a directional light? Unless you need it, I would delete it. If you need it, the you can try different settings for your lights - static vs dynamic It is directional light. I have tried different settings but don't really know what I'm doing. When I delete it it's dark both outside and inside. I just want it dark inside. Which brings up another question. When I delete the light, it's not completely dark inside. I can still see. Quote Link to comment Share on other sites More sharing options...
Brutile Posted February 2, 2016 Share Posted February 2, 2016 Which brings up another question. When I delete the light, it's not completely dark inside. I can still see. This is your ambient light. Change the color from the root properties of your scene. Quote Link to comment Share on other sites More sharing options...
Deadlyforce Posted February 2, 2016 Author Share Posted February 2, 2016 I deleted the directional light and changed ambient light to black and that works. Can't see anything But I still don't understand why the directional light a mile up in the sky is in the room like in the video. I'm so confused LOL Quote Link to comment Share on other sites More sharing options...
Brutile Posted February 2, 2016 Share Posted February 2, 2016 I suspect this is to do with engine optimizations. Entities in your scene have a view distance setting, so maybe try to increase this to infinite on some of your walls and floor and see if that makes a difference. And also increase it on your light. Actually, more likely to be the case is the shadow draw distance. The darkness is simply a shadow cast on your room, so the shadows will only appear at a certain distance. Increasing the Light Quality will likely solve this issue. Quote Link to comment Share on other sites More sharing options...
Deadlyforce Posted February 2, 2016 Author Share Posted February 2, 2016 Thanks everyone for the help. Sorry to be a noob Quote Link to comment Share on other sites More sharing options...
Brutile Posted February 2, 2016 Share Posted February 2, 2016 So did you end up fixing the issue? Quote Link to comment Share on other sites More sharing options...
Deadlyforce Posted February 2, 2016 Author Share Posted February 2, 2016 Brutile is a genius! Adding the GetLightQuality API in the Main.Lua fixed the problem. Dark inside with no light shining through and daylight outside. Thanks so much. Quote Link to comment Share on other sites More sharing options...
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