Gengivas Posted February 2, 2016 Share Posted February 2, 2016 I wanted to know how to put an object solid. In the past i asked this same question but now i can't find the answer and in leadwerks i can't find the configs too,where are they? Other question i used sweet home 3d software to draw a house, then i converted the object to .fbx in raysupreme 3D, now when i apply a texture to the object it shows not the real texture but a flat color. check the pic. I don't know why this happen. Quote Link to comment Share on other sites More sharing options...
Nexerade Posted February 2, 2016 Share Posted February 2, 2016 What shaders do this texture has? Press RMB on texture - edit, shaders. Quote I am not silly. My english is just not really great. T_T But I'm learning! Link to comment Share on other sites More sharing options...
Brutile Posted February 2, 2016 Share Posted February 2, 2016 Looks like you haven't unwrapped its UVs Quote Link to comment Share on other sites More sharing options...
Gengivas Posted February 2, 2016 Author Share Posted February 2, 2016 the shaders active are difuse+normal shader. as for the unwrapping UV's i don't know how to do that lol the program autogenerate uv map. how can i solve this? Quote Link to comment Share on other sites More sharing options...
Brutile Posted February 2, 2016 Share Posted February 2, 2016 I don't use either of those programs, so I'm not sure. Quote Link to comment Share on other sites More sharing options...
cassius Posted February 2, 2016 Share Posted February 2, 2016 You can uv map in almost any 3d app Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
Gengivas Posted February 3, 2016 Author Share Posted February 3, 2016 So i need to do the uv map again? now i remember when importing to raysupreme i selected compatibility mode. Maybe that removed the uv map. Quote Link to comment Share on other sites More sharing options...
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