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European nature pack troubles


Youngin
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I've been have some problems with the European nature pack, whenever i place certain trees, bushes, and grasses onto terrain in the editor for some crazy reason they cause the editor to immediately close. anyone got a solution, or a suggestion on how to fix this? any feedback would be greatly appreciated.

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can you open them in model viewer ?

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just tried and it closes the model viewer out immediately too.

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could be a shader issue .. have a look through this thread.

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Ok i'am now able to see them but i think, (based on what people were talking about)their still in alpha mode.

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Ok i'am now able to see them but i think, (based on what people were talking about)their still in alpha mode.

 

 

do you mean youre getting "black squares" instead of some branches?

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do you mean youre getting "black squares" instead of some branches?

 

Yea, they're squares where branches should be but they do have color to them.

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can you give me the name of one of the trees that does this and I will have a look at what I did to the mat file.

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ok let me hunt through and see what I put in the mat file ..

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I think this is the same tree vegetation_tree_oak_leaf.mat (plus two others for diff. seasons):

 

texture0="abstract::oak_leaf_d.dds"
clamp0=0,0,0
texture1="abstract::oak_leaf_ddn.dds"
clamp1=0,0,0
blend=0
depthmask=1
depthtest=1
overlay=0
zsort=0
cullface=0
castshadows=1
specular=0.100000001
bumpscale=0.800000012
gloss=0.100000001
shader="abstract::mesh_diffuse_bumpmap_sway.vert","abstract::mesh_diffuse_bumpmap_alphatest.frag"
shadowshader="abstract::mesh_shadow_sway.vert","abstract::mesh_shadow.frag"

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What should i do with this if you don't mind me asking.

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back up the mat file for the oak tree then try the above code in the mat file.

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back up the mat file for the oak tree then try the above code in the mat file.

 

How do i try the code in the mat file?

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open it in notepad, and replce the code in it with that above, make copies though of the originals, just in case.

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open it in notepad, and replce the code in it with that above, make copies though of the originals, just in case.

 

it won't let me open it in notepad for some reason. Should the file be called a Matlab Audio format because for some reason all my mat files have that.

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right click it and use open with .. then select notepad.

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right click it and use open with .. then select notepad.

 

it had no effect. Because the code you gave matches the exact code already present in the Mat file.

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can you post the code from your vegetation_tree_oak_leaf_winter.mat file.

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texture0="abstract::oak_leaf_d.dds"

clamp0=0,0,0

texture1="abstract::oak_leaf_ddn.dds"

clamp1=0,0,0

blend=0

depthmask=1

depthtest=1

overlay=0

zsort=0

cullface=0

castshadows=1

specular=0.100000001

bumpscale=0.800000012

gloss=0.100000001

shader="abstract::mesh_diffuse_bumpmap_sway.vert","abstract::mesh_diffuse_bumpmap_alphatest.frag"

shadowshader="abstract::mesh_shadow_sway.vert","abstract::mesh_shadow.frag"

 

This is it.

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no from your vegetation_tree_oak_leaf_winter.mat

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sorry for the wrong one.

 

texture0="abstract::oak_winter_d.dds"

clamp0=0,0,0

blend=0

depthmask=1

depthtest=1

overlay=0

zsort=0

cullface=0

castshadows=1

specular=0.100000001

bumpscale=0.800000012

gloss=0.100000001

shader="abstract::mesh_diffuse_sway.vert","abstract::mesh_diffuse_alphatest.frag"

shadowshader="abstract::mesh_shadow_sway.vert","abstract::mesh_shadow.frag"

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Try:

 

texture0="abstract::oak_winter_d.dds"
clamp0=0,0,0
blend=0
depthmask=1
depthtest=1
overlay=0
zsort=0
cullface=0
castshadows=1
specular=0.100000001
bumpscale=0.800000012
gloss=0.100000001
shader="abstract::mesh_diffuse_bumpmap_sway.vert","abstract::mesh_diffuse_bumpmap_alphatest.frag"
shadowshader="abstract::mesh_shadow_sway.vert","abstract::mesh_shadow.frag"

AMD Bulldozer FX-4 Quad Core 4100 Black Edition

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That worked! :mellow: But do you have the codes for the Bushes = vegetation_bushes_cornusmas_leaf, vegetation_bushes_hartriegel_leaf, vegetation_bushes_branch, vegetation_fields_gras_cover.

 

And the Trees = vegetation_tree_beech_leaf, and palm_fronds. Sorry theres lots of them but they are all having the same problem as oak was.

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Just try using these lines in them:

 

shader="abstract::mesh_diffuse_bumpmap_sway.vert","abstract::mesh_diffuse_bumpmap_alphatest.frag"
shadowshader="abstract::mesh_shadow_sway.vert","abstract::mesh_shadow.frag"

 

instead of the ones they have.

AMD Bulldozer FX-4 Quad Core 4100 Black Edition

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