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European nature pack troubles


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can you post the code in your bushes .mat files?

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use this for the branches material:

 

texture0="abstract::bush-branch-diff.dds"
clamp0=0,0,0
blend=0
depthmask=1
depthtest=1
overlay=0
zsort=0
cullface=0
castshadows=1
shader="abstract::mesh_diffuse_sway_meshlayer.vert","abstract::mesh_diffuse_alphatest.frag"
shadowshader="abstract::mesh_shadow_sway_meshlayer.vert","abstract::mesh_shadow.frag"

 

And this for the bush leaves:

 

texture0="abstract::cornusmas-diff.dds"
texture1="abstract::cornusmas-norm.dds"
clamp0=0,0,0
blend=0
depthmask=1
depthtest=1
overlay=0
zsort=0
cullface=0
castshadows=1
specular=3
bumpscale=1
gloss=0.300000012
shader="abstract::mesh_diffuse_bumpmap_sway.vert","abstract::mesh_diffuse_bumpmap_specular_alphatest.frag"
shadowshader="abstract::mesh_shadow_sway.vert","abstract::mesh_shadow.frag"

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Michael Betke, for some reason when i used your code it didn't work and the bushes leaf and branchs showed up as letters and symbols, probably because i don't have this texture1="abstract::cornusmas-norm.dds". Anyway I was able to get it working by using this code for leafs mat file

 

texture0="abstract::hartriegel_diff.dds"
clamp0=0,0,0
blend=0
depthmask=1
depthtest=1
overlay=0
zsort=0
cullface=0
castshadows=1
specular=3
bumpscale=1
gloss=0.300000012
shader="abstract::mesh_diffuse_bumpmap_sway.vert","abstract::mesh_diffuse_bumpmap_specular_alphatest.frag"
shadowshader="abstract::mesh_shadow_sway.vert","abstract::mesh_shadow.frag"

 

and this for the branch

 

texture0="abstract::bush_branch_diff.dds"
clamp0=0,0,0
blend=0
depthmask=1
depthtest=1
overlay=0
zsort=0
cullface=0
castshadows=1
shader="abstract::mesh_diffuse_sway_meshlayer.vert","abstract::mesh_diffuse_alphatest.frag"
shadowshader="abstract::mesh_shadow_sway_meshlayer.vert","abstract::mesh_shadow.frag"

 

Thanks for all the help, i'm extremely grateful.

 

The only thing left is the beech trees, the trunk .mat is acting up, but i think these came with the editor.

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yea, anyway any on you guys got the code for the vegetation_tree_beech_trunk? for some reason it likes to act funny too.

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