Youngin Posted March 7, 2010 Author Share Posted March 7, 2010 worked for everything but the bushes. Quote Intel®Core™2 Quad Q8200 @2.33GHz 2.34GHz 4GD DDR2 SDRAM AT 800MHZ,GMT Nvidia Geforce GTS 250, 1GB Vid Mem Window 7 Professional x64 bit LE 2.3 Admin account on computer in use Link to comment Share on other sites More sharing options...
Marleys Ghost Posted March 7, 2010 Share Posted March 7, 2010 can you post the code in your bushes .mat files? Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
Michael Betke Posted March 7, 2010 Share Posted March 7, 2010 use this for the branches material: texture0="abstract::bush-branch-diff.dds" clamp0=0,0,0 blend=0 depthmask=1 depthtest=1 overlay=0 zsort=0 cullface=0 castshadows=1 shader="abstract::mesh_diffuse_sway_meshlayer.vert","abstract::mesh_diffuse_alphatest.frag" shadowshader="abstract::mesh_shadow_sway_meshlayer.vert","abstract::mesh_shadow.frag" And this for the bush leaves: texture0="abstract::cornusmas-diff.dds" texture1="abstract::cornusmas-norm.dds" clamp0=0,0,0 blend=0 depthmask=1 depthtest=1 overlay=0 zsort=0 cullface=0 castshadows=1 specular=3 bumpscale=1 gloss=0.300000012 shader="abstract::mesh_diffuse_bumpmap_sway.vert","abstract::mesh_diffuse_bumpmap_specular_alphatest.frag" shadowshader="abstract::mesh_shadow_sway.vert","abstract::mesh_shadow.frag" Quote Pure3d Visualizations Germany - digital essences AAA 3D Model Shop specialized on nature and environments Link to comment Share on other sites More sharing options...
Youngin Posted March 7, 2010 Author Share Posted March 7, 2010 Michael Betke, for some reason when i used your code it didn't work and the bushes leaf and branchs showed up as letters and symbols, probably because i don't have this texture1="abstract::cornusmas-norm.dds". Anyway I was able to get it working by using this code for leafs mat file texture0="abstract::hartriegel_diff.dds" clamp0=0,0,0 blend=0 depthmask=1 depthtest=1 overlay=0 zsort=0 cullface=0 castshadows=1 specular=3 bumpscale=1 gloss=0.300000012 shader="abstract::mesh_diffuse_bumpmap_sway.vert","abstract::mesh_diffuse_bumpmap_specular_alphatest.frag" shadowshader="abstract::mesh_shadow_sway.vert","abstract::mesh_shadow.frag" and this for the branch texture0="abstract::bush_branch_diff.dds" clamp0=0,0,0 blend=0 depthmask=1 depthtest=1 overlay=0 zsort=0 cullface=0 castshadows=1 shader="abstract::mesh_diffuse_sway_meshlayer.vert","abstract::mesh_diffuse_alphatest.frag" shadowshader="abstract::mesh_shadow_sway_meshlayer.vert","abstract::mesh_shadow.frag" Thanks for all the help, i'm extremely grateful. The only thing left is the beech trees, the trunk .mat is acting up, but i think these came with the editor. Quote Intel®Core™2 Quad Q8200 @2.33GHz 2.34GHz 4GD DDR2 SDRAM AT 800MHZ,GMT Nvidia Geforce GTS 250, 1GB Vid Mem Window 7 Professional x64 bit LE 2.3 Admin account on computer in use Link to comment Share on other sites More sharing options...
Michael Betke Posted March 7, 2010 Share Posted March 7, 2010 Yes you need to use your texture names of course. Quote Pure3d Visualizations Germany - digital essences AAA 3D Model Shop specialized on nature and environments Link to comment Share on other sites More sharing options...
Youngin Posted March 7, 2010 Author Share Posted March 7, 2010 yea, anyway any on you guys got the code for the vegetation_tree_beech_trunk? for some reason it likes to act funny too. Quote Intel®Core™2 Quad Q8200 @2.33GHz 2.34GHz 4GD DDR2 SDRAM AT 800MHZ,GMT Nvidia Geforce GTS 250, 1GB Vid Mem Window 7 Professional x64 bit LE 2.3 Admin account on computer in use Link to comment Share on other sites More sharing options...
ArBuZ Posted March 8, 2010 Share Posted March 8, 2010 Hi! All your problems in European nature pack are related to shaders. There is two shaders in pack. Just copy them to LE SDK folder\shaders\mesh\ That should solve all shader and material problems. Quote Q6600@2.4GHz - 9600GT - 4GB DDR2@800MHz - Windows7 x64 3ds max / photoshop CS3 / C++ http://www.arbuznikov.com Link to comment Share on other sites More sharing options...
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